﻿//Author - Devin Reimer - http://blog.almostlogical.com
using UnityEngine;
using System.Collections;

public class PrimaryGUI : MonoBehaviour
{
    public GUITexture cursor;
    private Vector3 cursorPosition = new Vector3();

    public void Awake()
    {
        Screen.showCursor = false;
    }

    public void Update()
    {
        cursorPosition.x = Input.mousePosition.x / Screen.width;
        cursorPosition.y = Input.mousePosition.y / Screen.height;
        cursor.transform.position = cursorPosition;
    }



    private void TestScreenCursorLock()
    {
        if (!Screen.lockCursor && Input.GetMouseButtonDown(0))
        {
            Screen.lockCursor = true;
        }
    }
}