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	<title>AlmostLogical.com &#187; Unity</title>
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	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>Interacting with Objects Unity3D</title>
		<link>http://blog.almostlogical.com/2010/01/04/interacting-with-objects-unity3d/</link>
		<comments>http://blog.almostlogical.com/2010/01/04/interacting-with-objects-unity3d/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 14:33:13 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=817</guid>
		<description><![CDATA[

If you missed the first part of this Unity3D series you can read it here.

This example demonstrates how to interact with with objects in Unity. 

The mouse cursor was removed and replaced with a cursor in the middle of the screen similar to an FPS. When this cursor is over an object that support interactivity, the cursor changes and the GUI will display a message based on the possible interaction. This is achieved by creating an abstract class called 'Interactive' with two abstract functions GetInteractionMessage() and Interact(). All interactive objects will inherit this class and support these two functions. 

Within the Update() in the GUI class a Physics.Raycast is done using a ray moving outward from the center of the ...]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Render to Texture Unity3D</title>
		<link>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/</link>
		<comments>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 07:23:10 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Render Texture]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=767</guid>
		<description><![CDATA[

I've been working with Unity for a while now so this article was long overdue. Initial I was planning on doing some entry level stuff, like what is a Rigidbody, adding materials, etc. As more and more good video tutorials began appearing online I decided that I would do something a little more advanced than that. Don't worry it not much more advanced.

I recently purchasing Unity Pro and have been digging into some Pro only features. One of my favorites so far is Render Textures. Render Textures simply put allows you to render the output of a camera to a texture. More detail on Render Textures can be found here

For this example I modeled a TV in Blender (don't laugh ...]]></description>
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