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	<title>AlmostLogical.com &#187; Unity</title>
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	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>Interacting with Objects Unity3D</title>
		<link>http://blog.almostlogical.com/2010/01/04/interacting-with-objects-unity3d/</link>
		<comments>http://blog.almostlogical.com/2010/01/04/interacting-with-objects-unity3d/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 14:33:13 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=817</guid>
		<description><![CDATA[If you missed the first part of this Unity3D series you can read it here. This example demonstrates how to interact with with objects in Unity. The mouse cursor was removed and replaced with a cursor in the middle of the screen similar to an FPS. When this cursor is over an object that support [...]]]></description>
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		<title>Render to Texture Unity3D</title>
		<link>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/</link>
		<comments>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 07:23:10 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Render Texture]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=767</guid>
		<description><![CDATA[I&#8217;ve been working with Unity for a while now so this article was long overdue. Initial I was planning on doing some entry level stuff, like what is a Rigidbody, adding materials, etc. As more and more good video tutorials began appearing online I decided that I would do something a little more advanced than [...]]]></description>
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