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	<title>AlmostLogical.com &#187; Render Texture</title>
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	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>Render to Texture Unity3D</title>
		<link>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/</link>
		<comments>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 07:23:10 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Render Texture]]></category>
		<category><![CDATA[Unity]]></category>

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		<description><![CDATA[I&#8217;ve been working with Unity for a while now so this article was long overdue. Initial I was planning on doing some entry level stuff, like what is a Rigidbody, adding materials, etc. As more and more good video tutorials began appearing online I decided that I would do something a little more advanced than [...]]]></description>
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