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	<title>AlmostLogical.com &#187; Render Texture</title>
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	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>Render to Texture Unity3D</title>
		<link>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/</link>
		<comments>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 07:23:10 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Render Texture]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=767</guid>
		<description><![CDATA[

I've been working with Unity for a while now so this article was long overdue. Initial I was planning on doing some entry level stuff, like what is a Rigidbody, adding materials, etc. As more and more good video tutorials began appearing online I decided that I would do something a little more advanced than that. Don't worry it not much more advanced.

I recently purchasing Unity Pro and have been digging into some Pro only features. One of my favorites so far is Render Textures. Render Textures simply put allows you to render the output of a camera to a texture. More detail on Render Textures can be found here

For this example I modeled a TV in Blender (don't laugh ...]]></description>
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