<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AlmostLogical.com &#187; Physics</title>
	<atom:link href="http://blog.almostlogical.com/tag/physics/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
	<lastBuildDate>Sat, 24 Dec 2011 00:26:09 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Unity3D Parachute &#8211; Cloth, Joints and Physics</title>
		<link>http://blog.almostlogical.com/2010/11/02/unity3d-parachute-cloth-joints-and-physics/</link>
		<comments>http://blog.almostlogical.com/2010/11/02/unity3d-parachute-cloth-joints-and-physics/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 21:26:07 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1093</guid>
		<description><![CDATA[When I first received the Unity 3.0 Beta one of the first things I played around with was the new cloth physics. What better way to learn something than to make a tech demo. After some thought I decided on creating a parachute. One thing I quickly discovered about the new cloth physics within Unity [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2010/11/02/unity3d-parachute-cloth-joints-and-physics/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>JigLibFlash FIVe3D Dominos</title>
		<link>http://blog.almostlogical.com/2009/10/01/jiglibflash-five3d-dominos/</link>
		<comments>http://blog.almostlogical.com/2009/10/01/jiglibflash-five3d-dominos/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 04:48:20 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[Dominos]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=600</guid>
		<description><![CDATA[So far the only FIVe3D JigLibFlash example I have shown is the Falling Cube Demo. So it was time to create something a little more practical. Dominos. In this demo you can create, position and rotate dominos, then knock them over. You can also move the camera around the scene to get a better view. [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/10/01/jiglibflash-five3d-dominos/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>JigLibFlash FIVe3D Support and FIVe3D Cube</title>
		<link>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/</link>
		<comments>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 04:16:43 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[Cube]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=572</guid>
		<description><![CDATA[Last week I spoke at &#8216;Flash in the Peg&#8216; &#8211; Winnipeg&#8217;s Adobe User Group. Here I got the opportunity to show a demo of JigLibFlash FIVe3D support that I have been working on for the last few weeks. After more hours than I would like to admit JigLibFlash FIVe3D support is now available for download. [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>JigLibFlash Rewrite &#8211; Video Game Case Physics Example</title>
		<link>http://blog.almostlogical.com/2009/04/13/jiglibflash-rewrite-video-game-case-physics-example/</link>
		<comments>http://blog.almostlogical.com/2009/04/13/jiglibflash-rewrite-video-game-case-physics-example/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 04:47:21 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Example]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[rewrite]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Video Game Case]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=400</guid>
		<description><![CDATA[Over the past 2 months the JigLibFlash team has been re-architecting the whole JigLibFlash project and the new version is now available. Using this re-architected library is quite a bit different from the old version. So before I convert some of my older stuff over, I decided to making a new demo of the updated [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/04/13/jiglibflash-rewrite-video-game-case-physics-example/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>3D Ball Adventure (JigLibMotionSpringCamera3D) Part 3</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/</link>
		<comments>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 05:31:41 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[AS3 Physics]]></category>
		<category><![CDATA[JibLibMotionSpringCamera3D]]></category>
		<category><![CDATA[JigLib]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[SpringCamera]]></category>
		<category><![CDATA[SpringCamera3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255</guid>
		<description><![CDATA[Over the passed week and an half, I went through almost every line of code in this project and rewrote and refactored it. After a bit of work, I discovered the cause of the major camera bug that would cause the camera to freak out when pointed north. This issue is now fixed. The springiness [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
	</channel>
</rss>

