3D Ball Adventure (JigLibMotionSpringCamera3D) Part 3

February 22, 2009 by Devin Reimer

3D Ball Adventure Version 3 Screenshot

Over the passed week and an half, I went through almost every line of code in this project and rewrote and refactored it. After a bit of work, I discovered the cause of the major camera bug that would cause the camera to freak out when pointed north. This issue is now fixed. The springiness of the camera has also been loosened up a bit, so the camera motion is a lot smoother.

Since I got the new camera system to work, I decided to make it a nice and programmer friendly class called JigLibMotionStringCamera3D. I am aware that this name is terrible and long, but it describes the camera’s function perfectly. The camera uses a JigLibFlash RigidBody object as its target and moves based on its motion not the direction it is facing. Part of the camera’s smooth motion is achieved by extending the SpringCamera3D class. While this camera does have specific job, I know that there are a lot of uses for a camera like this. If you find a cool use for it, drop me a line.

The viewable area of this version has been increased and a little challenge has been added to the end of the level for those who played the last version.

If anyone has created any cool levels using the xml level creator send me an email. I would love to incorporate them in my next version.

To play the demo click here.

To get the source click here.

Note: You will need Papervision3D, JigLibFlash and Tweener to compile the source.

Update: The swf example has been updated to fix an issue when viewed on any page but the main page. Thanks to Chris Hill for pointing this out.