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	<title>AlmostLogical.com &#187; Flash</title>
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	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>Flash Developer to Unity3D Developer &#8211; Where should I begin?</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/</link>
		<comments>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 09:00:45 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708</guid>
		<description><![CDATA[I&#8217;m a Flash Developer and a few months ago I decided to start doing Unity development. If you don&#8217;t know what Unity is or why I am developing in it, you can read about my decision to start working with Unity in my previous post. Before I start posting example projects and code for Unity, [...]]]></description>
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		<slash:comments>11</slash:comments>
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		<title>Real-time Webcam Head Tracking with Speech Balloon</title>
		<link>http://blog.almostlogical.com/2009/05/16/real-time-webcam-head-tracking-with-speech-balloon/</link>
		<comments>http://blog.almostlogical.com/2009/05/16/real-time-webcam-head-tracking-with-speech-balloon/#comments</comments>
		<pubDate>Sat, 16 May 2009 21:33:08 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Head Tracking]]></category>
		<category><![CDATA[Detection]]></category>
		<category><![CDATA[Face]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Marilena]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Webcam]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=433</guid>
		<description><![CDATA[I have been doing some experiments with head and eye tracking within flash for the last few months. Just recently I discovered a open source port of a head tracking library called Marilena. This is yet another amazing library from the Spark Project. This library takes care of most of the hard work when it [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>JigLibFlash Object Rotation &#8211; Pitch, Yaw and Roll</title>
		<link>http://blog.almostlogical.com/2009/03/27/jiglibflash-object-rotation-pitch-yaw-and-roll/</link>
		<comments>http://blog.almostlogical.com/2009/03/27/jiglibflash-object-rotation-pitch-yaw-and-roll/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 00:48:03 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[Angle]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Degree]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[Pitch]]></category>
		<category><![CDATA[Roll]]></category>
		<category><![CDATA[Rotation]]></category>
		<category><![CDATA[Yaw]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=346</guid>
		<description><![CDATA[I get asked the following question a lot: &#8220;How do I rotate a JigLibFlash object?&#8221;. I do understand why people have this question as rotating pieces of geometry in JigLibFlash is not very straight forward. It also can end up being kind of challenging if your not familiar with exactly how rotation matrix work. The [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Virtual Spray Paint &#8211; Part 2 DIY</title>
		<link>http://blog.almostlogical.com/2008/12/07/virtual-spray-paint-part-2-diy/</link>
		<comments>http://blog.almostlogical.com/2008/12/07/virtual-spray-paint-part-2-diy/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 03:55:39 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Wiimote Interaction]]></category>
		<category><![CDATA[Bluetooth]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IR emitter]]></category>
		<category><![CDATA[Spray Paint]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiFlash]]></category>
		<category><![CDATA[WiiFlash Server]]></category>
		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=148</guid>
		<description><![CDATA[The Virtual Spray Paint experiment works by mashing many different ideas together. At the heart of it is the use of the Wiimote. In this experiment, two Wiimotes are synced to a computer using a bluetooth adapter. Using WiiFlash and WiiFlashServer, the Flash application reads information sent from the two Wiimotes. One Wiimote is placed [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Virtual Spray Paint &#8211; Part 1</title>
		<link>http://blog.almostlogical.com/2008/11/09/virtual-spray-paint-part-1/</link>
		<comments>http://blog.almostlogical.com/2008/11/09/virtual-spray-paint-part-1/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 03:27:50 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Wiimote Interaction]]></category>
		<category><![CDATA[Bluetooth]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[IR]]></category>
		<category><![CDATA[Paint]]></category>
		<category><![CDATA[Spray]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiFlash]]></category>
		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=130</guid>
		<description><![CDATA[Virtual Spray Paint is a concept that I have been working on for a while and it uses some techniques that are based on concepts by Johnny Chung Lee. It enables you to use a &#8220;spray can&#8221; to virtually apply spray paint onto a projected surface. Pressing the button on the spray can causes digital [...]]]></description>
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		<slash:comments>2</slash:comments>
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