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	<title>AlmostLogical.com &#187; FIVe3D</title>
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	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>Multiline WordWrap DynamicText3D in FIVe3D Part 3 &#8211; AS3 &amp; FP10 New Version Support</title>
		<link>http://blog.almostlogical.com/2010/06/28/multiline-wordwrap-dynamictext3d-in-five3d-part-3-as3-fp10-new-version-support/</link>
		<comments>http://blog.almostlogical.com/2010/06/28/multiline-wordwrap-dynamictext3d-in-five3d-part-3-as3-fp10-new-version-support/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 21:15:05 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[dynamictext3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=955</guid>
		<description><![CDATA[

After getting a lot of requests to update my Multiline Word Wrap DynamicText3D class to support the newest versions of FIVe3D, I have finally created an updated version. The new version supports both
FIVe3D_package_AS3_v1.1.3 and FIVe3D_package_AS3_F10_v1.0.2.

Quick example on how to use this class.
var dynText:DynamicText3DMultiline;
dynText = new DynamicText3DMultiline(new HelveticaMedium());
dynText.width = 200;
dynText.align =  DynamicText3DMultiline.CENTER;
dynText.lineSpacing = 5;
dynText.wordWrap = true;
Note: If you do not set wordWrap=true this class will work exactly the same way as DynamicText3D and will have no extra overhead.

To play the demo click here.

To get the demo source, including the newest version of the DynamicText3DMultiline class click here.

To download the newest version of the DynamicText3DMultiline class click here.

Source Requirements: You will need FIVe3D (AS3_v1.1.3 or F10_v1.0.2). To compile the demo source ...]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2010/06/28/multiline-wordwrap-dynamictext3d-in-five3d-part-3-as3-fp10-new-version-support/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>JigLibFlash and FIVe3D in Flash Player 10</title>
		<link>http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/</link>
		<comments>http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 05:59:40 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[JigLibFlash]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=846</guid>
		<description><![CDATA[

This post is long overdue as I put a lot of effort into the code behind this and when it was finally finished, I just never got around to blogging about it.

A little while ago katopz a new member of the JigLibFlash team started work on Flash Player 10 specific version of JigLibFlash. Once he got it up and running I started work on optimizing it's performance. I had done performance optimizations for many different projects in the past,  but I had never undertaken an optimizing task quite this complex. Overall it was a very great learning experience, learning the ins and outs of the Flash Player and gaining more knowledge on the weird thing that is the Flash Compiler. ...]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>JigLibFlash FIVe3D Dominos</title>
		<link>http://blog.almostlogical.com/2009/10/01/jiglibflash-five3d-dominos/</link>
		<comments>http://blog.almostlogical.com/2009/10/01/jiglibflash-five3d-dominos/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 04:48:20 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[Dominos]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=600</guid>
		<description><![CDATA[

So far the only FIVe3D JigLibFlash example I have shown is the Falling Cube Demo. So it was time to create something a little more practical. Dominos.

In this demo you can create, position and rotate dominos, then knock them over. You can also move the camera around the scene to get a better view.

This demo is my first use of flat shading in FIVe3D , which is a new feature in V2.1.2. Flat shading couldn't be easier to implement, I simply set scene.ambientLightIntensity=.05 and then set all the sides of my dominos to flatShaded=true. I'm impressed with how easy it was to add and how much more visually appealing it made this demo.

This demo is also my first since joining ...]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/10/01/jiglibflash-five3d-dominos/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>JigLibFlash FIVe3D Support and FIVe3D Cube</title>
		<link>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/</link>
		<comments>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 04:16:43 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[Cube]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=572</guid>
		<description><![CDATA[

Last week I spoke at 'Flash in the Peg' - Winnipeg's Adobe User Group. Here I got the opportunity to show a demo of JigLibFlash FIVe3D support that I have been working on for the last few weeks. After more hours than I would like to admit JigLibFlash FIVe3D support is now available for download. Like both JigLibFlash and FIVe3D these classes are released under the MIT License.

If you have used FIVe3D before you will know that there are no 3D object primitives built into the library, because of this I have also wrote a Cube class primitive for FIVe3D. Even if you do not need to use physics in your project you can still use this new Cube primitive.

Setting ...]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Multiline WordWrap DynamicText3D in FIVe3D Part 2 (Now with Dynamic Alignment)</title>
		<link>http://blog.almostlogical.com/2009/07/19/multiline-wordwrap-dynamictext3d-in-five3d-part-2-now-with-dynamic-alignment/</link>
		<comments>http://blog.almostlogical.com/2009/07/19/multiline-wordwrap-dynamictext3d-in-five3d-part-2-now-with-dynamic-alignment/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 01:53:48 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[align]]></category>
		<category><![CDATA[center]]></category>
		<category><![CDATA[dynamictext3D]]></category>
		<category><![CDATA[multiline]]></category>
		<category><![CDATA[wordWrap]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=518</guid>
		<description><![CDATA[

Update: I have released a new version that now supports the newest versions of FIVe3D. To go to the new post click here.

For those of you that have not read my original blog post on multiline wordwrap in FIVe3D. You can go read the article here.

I didn't intend of expanding my DynamicTextMultiline class, but as I was working on another project I ended up adding to it and expanding its feature set. I have now implemented dynamic alignment (left,right,center) and line spacing, as well as fixed a small bug involving multiline text width. I have also updated the package path of the class to a more logical location (almostlogical.five3d.display).

Using dynamic alignment and line spacing is very easy:
var dynText:DynamicText3DMultiline;
dynText = new ...]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/07/19/multiline-wordwrap-dynamictext3d-in-five3d-part-2-now-with-dynamic-alignment/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Multiline WordWrap DynamicText3D in FIVe3D</title>
		<link>http://blog.almostlogical.com/2009/06/23/multiline-wordwrap-dynamictext3d-in-five3d/</link>
		<comments>http://blog.almostlogical.com/2009/06/23/multiline-wordwrap-dynamictext3d-in-five3d/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 05:00:04 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[dynamictext3D]]></category>
		<category><![CDATA[dynamictext3dmultiline]]></category>
		<category><![CDATA[wordWrap]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=477</guid>
		<description><![CDATA[

For those of you that have never heard of FIVe3D, it is a lightweight vector based 3D library now written in AS3. You can check it out for yourself, http://five3d.mathieu-badimon.com.

In working on a small project using FIVe3D I discovered that while the 3D text part of the library is awesome it did not support multiline word wrap. I had seen examples of people using muliple DynamicText3D objects to fake text being multiline, but I wanted the text to be able to support dynamically word wrapping.

So I created a class called DynamicText3DMultiline which works the exact same way as the normal DynamicText3D class, but adds multiline wordwrap functionality. To use wordwrapping, simply set the width of the object and then set ...]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/06/23/multiline-wordwrap-dynamictext3d-in-five3d/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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