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	<title>AlmostLogical.com &#187; Beta</title>
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	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>Papervision3D Image Shatter Effect</title>
		<link>http://blog.almostlogical.com/2008/10/15/papervision3d-image-shatter-effect/</link>
		<comments>http://blog.almostlogical.com/2008/10/15/papervision3d-image-shatter-effect/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 04:30:05 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[2.0]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Caurina]]></category>
		<category><![CDATA[Effect]]></category>
		<category><![CDATA[Image]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Shatter]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tweener]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=108</guid>
		<description><![CDATA[

This Papervision3D demo is of an image shattering effect. It is achieved by using the Caurina Tweener to independently move each plane. They start in random locations and move toward a point of origin, thus assembling the image. Once complete, the planes randomly scatter and the process repeats.

This project was an ideal reason to start using the Tweener library in conjunction with Papervision3D. When creating movements in Papervision, Tweener is superior to other libraries in terms of accuracy, flexibility, and ease of use. This project is a good stress test for rendering numerous planes at the same time - in this case, 192.

Continue reading for a working demo and source code.





You can download the source code here

This demo may run too slow on older computers, however you can speed it up by decreasing the number of planes by ...]]></description>
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		<title>StatsView in Papervision 2.0</title>
		<link>http://blog.almostlogical.com/2008/09/07/statsview-in-papervision-2/</link>
		<comments>http://blog.almostlogical.com/2008/09/07/statsview-in-papervision-2/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 19:43:51 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[2.0]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Memory]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Speed]]></category>
		<category><![CDATA[Stats]]></category>
		<category><![CDATA[StatsView]]></category>
		<category><![CDATA[Triangles]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=91</guid>
		<description><![CDATA[

Hidden in Papervision 2.0 Beta 1 Great White, there are many features that people are unaware or do not know how to use. Since the API is still in progress and examples are few and far between, I'm going to try to shed some light on some of these features.

The first feature that I'm going to go over is StatsView. I have been looking for a good on-screen display of FPS (frames per second) and triangles being rendered, and in searching the Papervision 2.0 framework, I found what I was after.



Adding StatsView to your project is very simple:

First import the class:
import org.papervision3d.view.stats.StatsView;

After you have created your render (in most cases this will be called 'BasicRenderEngine'), add your StatsView.

Ex:  renderer = ...]]></description>
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