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	<title>AlmostLogical.com &#187; AS3</title>
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	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>JigLibFlash Rewrite &#8211; Video Game Case Physics Example</title>
		<link>http://blog.almostlogical.com/2009/04/13/jiglibflash-rewrite-video-game-case-physics-example/</link>
		<comments>http://blog.almostlogical.com/2009/04/13/jiglibflash-rewrite-video-game-case-physics-example/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 04:47:21 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[Example]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[rewrite]]></category>
		<category><![CDATA[Source]]></category>
		<category><![CDATA[Video Game Case]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=400</guid>
		<description><![CDATA[Over the past 2 months the JigLibFlash team has been re-architecting the whole JigLibFlash project and the new version is now available. Using this re-architected library is quite a bit different from the old version. So before I convert some of my older stuff over, I decided to making a new demo of the updated [...]]]></description>
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		<title>JigLibFlash Object Rotation &#8211; Pitch, Yaw and Roll</title>
		<link>http://blog.almostlogical.com/2009/03/27/jiglibflash-object-rotation-pitch-yaw-and-roll/</link>
		<comments>http://blog.almostlogical.com/2009/03/27/jiglibflash-object-rotation-pitch-yaw-and-roll/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 00:48:03 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[Angle]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Degree]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[Pitch]]></category>
		<category><![CDATA[Roll]]></category>
		<category><![CDATA[Rotation]]></category>
		<category><![CDATA[Yaw]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=346</guid>
		<description><![CDATA[I get asked the following question a lot: &#8220;How do I rotate a JigLibFlash object?&#8221;. I do understand why people have this question as rotating pieces of geometry in JigLibFlash is not very straight forward. It also can end up being kind of challenging if your not familiar with exactly how rotation matrix work. The [...]]]></description>
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