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	<title>AlmostLogical.com</title>
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	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>New Game Announcement : Jack Lumber</title>
		<link>http://blog.almostlogical.com/2012/04/04/new-game-announcement-jack-lumber/</link>
		<comments>http://blog.almostlogical.com/2012/04/04/new-game-announcement-jack-lumber/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 03:37:57 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1496</guid>
		<description><![CDATA[I&#8217;m very excited to finally announce a new game I&#8217;ve been work on: Jack Lumber. Jack Lumber is an absurd arcade/action game about choppin’ wood! An insane bullet-time path-drawing log-slicing pun-filled mashup for mobile platforms. AlmostLogical Software has teamed up with Owlchemy Labs (of Snuggle Truck fame) to bring this crazy game to life. We&#8217;ve been hard [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Office Zombie Simulator in Flash via Unity</title>
		<link>http://blog.almostlogical.com/2011/12/23/office-zombie-simulator-in-flash-via-unity/</link>
		<comments>http://blog.almostlogical.com/2011/12/23/office-zombie-simulator-in-flash-via-unity/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 00:22:21 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1457</guid>
		<description><![CDATA[With the Unity 3.5 developer preview being made available to the public yesterday, I set out to try the new Unity to Flash exporter. I&#8217;ve been looking forward to this feature since it was announced almost a year ago. The first project I decided to work on was Office Zombie Simulator, a small game Calin [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/12/23/office-zombie-simulator-in-flash-via-unity/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Unity to Flash Exporter with iTween</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/</link>
		<comments>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 04:37:49 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[iTween]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405</guid>
		<description><![CDATA[If you didn&#8217;t already know Unity 3.5 Developer Preview is now available to the public. http://unity3d.com/unity/preview/ To me the most exciting thing in the developer preview is the Unity to Flash exporter. The ability to easily create and distribute 3D content on the web without needing the user to have a different plugin. So the [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
		<item>
		<title>Unity Editor Lesser Known Features</title>
		<link>http://blog.almostlogical.com/2011/12/19/unity-editor-lesser-known-features/</link>
		<comments>http://blog.almostlogical.com/2011/12/19/unity-editor-lesser-known-features/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 20:21:22 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Editor]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1371</guid>
		<description><![CDATA[The other day I discovered a sweet feature in Unity that has existed for a long time. With this I decided to create a short list of some cool features in the Unity editor that you might not be aware of. 1) Inspector Lock &#8211; At the top of the inspector panel there is a [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/12/19/unity-editor-lesser-known-features/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
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		<title>Maze Mover Launch (iPad and PlayBook) &#8211; Developed with AIR</title>
		<link>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/</link>
		<comments>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 18:10:13 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Maze Mover]]></category>
		<category><![CDATA[PlayBook]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1352</guid>
		<description><![CDATA[I&#8217;m very excited to announced my first fully featured indie game, Maze Mover has finally launched. It is now available for both iPad and PlayBook. I&#8217;ve been working on this game on and off since December with the help of Calin Reimer. I developed the first and second prototype of Maze Mover using Flash. When both prototypes [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interactive Augmented Video &#8211; On-Rails Shooter Tech Demo</title>
		<link>http://blog.almostlogical.com/2011/07/21/interactive-augmented-video-on-rails-shooter-tech-demo/</link>
		<comments>http://blog.almostlogical.com/2011/07/21/interactive-augmented-video-on-rails-shooter-tech-demo/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 14:53:50 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Interactive Augmented Video]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1304</guid>
		<description><![CDATA[The concept, create an interactive 3D scene by augmenting video not shot from a fixed point. The idea came from old arcade on-rails shooters. I wanted to know if you could shoot a video of an environment for an on-rails shooter and then add interactive 3D models at run-time in such a way that everything seamlessly fit together. I&#8217;ve [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/07/21/interactive-augmented-video-on-rails-shooter-tech-demo/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>&#8220;Your Game is Way Too Hard!&#8221;</title>
		<link>http://blog.almostlogical.com/2011/06/24/your-game-is-way-too-hard/</link>
		<comments>http://blog.almostlogical.com/2011/06/24/your-game-is-way-too-hard/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 23:31:19 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[So Many Rooms]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1268</guid>
		<description><![CDATA[&#8220;Your Game is Way Too Hard!&#8221; This was something I found myself saying quite a bit during the So Many Rooms Game Jam. To start, this post is not a knock against anyone that submitted rooms to So Many Rooms. I was very impressed with the quality and variety of games submitted. This just alerted me [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/06/24/your-game-is-way-too-hard/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PlayModePersist Version 1.5 &#8211; Unity Asset Store</title>
		<link>http://blog.almostlogical.com/2011/04/19/playmodepersist-version-1-5-unity-asset-store/</link>
		<comments>http://blog.almostlogical.com/2011/04/19/playmodepersist-version-1-5-unity-asset-store/#comments</comments>
		<pubDate>Tue, 19 Apr 2011 17:57:57 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1255</guid>
		<description><![CDATA[A new release (v1.5) of PlayModePersist is now available for download in the Unity Asset Store - http://u3d.as/content/almost-logical-software/play-mode-persist/1tS. PlayModePersist is a Unity Extension that allows you to persist changes you make in the Unity Editor while in Play mode. To learn more about it your can read my original blog post:  http://blog.almostlogical.com/2011/01/11/playmodepersist-unity-asset-store/ Thanks to some great [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/04/19/playmodepersist-version-1-5-unity-asset-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Office Zombie Simulator on Kongregate</title>
		<link>http://blog.almostlogical.com/2011/02/20/office-zombie-simulator-on-kongregate/</link>
		<comments>http://blog.almostlogical.com/2011/02/20/office-zombie-simulator-on-kongregate/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 08:47:06 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Kongregate]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1239</guid>
		<description><![CDATA[I&#8217;m happy to announce the release of our new game Office Zombie Simulator. This game was created by Calin Reimer and myself for Kongregate&#8217;s Unity Game Contest. While it is still a work-in-progress I am very happy with how it turned out considering how swamped I was this last month (So Many Rooms and client work). When [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/02/20/office-zombie-simulator-on-kongregate/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>So Many Rooms &#8211; Idea Through Execution</title>
		<link>http://blog.almostlogical.com/2011/02/11/so-many-rooms-idea-through-execution/</link>
		<comments>http://blog.almostlogical.com/2011/02/11/so-many-rooms-idea-through-execution/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 01:36:43 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[So Many Rooms]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1168</guid>
		<description><![CDATA[I thought it might be interesting to talk about &#8216;So Many Rooms&#8217; and how it moved from idea to final product. If you don&#8217;t yet know about &#8216;So Many Rooms&#8217;, please read my previous post and visit somanyrooms.com. The idea for &#8216;So Many Rooms&#8217; started in an interesting place. I was doing some prototyping for a [...]]]></description>
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		<slash:comments>3</slash:comments>
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