<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AlmostLogical.com</title>
	<atom:link href="http://blog.almostlogical.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
	<lastBuildDate>Tue, 30 Apr 2013 18:08:28 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
		<item>
		<title>Jack Lumber &#8211; Steam Launch</title>
		<link>http://blog.almostlogical.com/2013/04/30/jack-lumber-steam-launch/</link>
		<comments>http://blog.almostlogical.com/2013/04/30/jack-lumber-steam-launch/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 18:08:28 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Jack Lumber]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1678</guid>
		<description><![CDATA[Jack Lumber is now available on Steam! Use the supernatural powers of Jack Lumber to massacre the forest and make Granny proud in this time-warping, line-drawing, log-slicing, pun-filled lumberjacking mashup. http://jacklumbergame.com/ Check out the awesome trailer: Buy it today on Steam: http://steamcommunity.com/app/220900/ Also available on iOS: http://bit.ly/TreesSuck &#160;]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2013/04/30/jack-lumber-steam-launch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unite 2012 Amsterdam Presentation</title>
		<link>http://blog.almostlogical.com/2012/10/29/unite-2012-amsterdam-presentation/</link>
		<comments>http://blog.almostlogical.com/2012/10/29/unite-2012-amsterdam-presentation/#comments</comments>
		<pubDate>Mon, 29 Oct 2012 19:02:52 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1653</guid>
		<description><![CDATA[This past August I attended my third Unite (Unity Conference) in Amsterdam. This year I got the opportunity to give a presentation with Alex Schwartz. Our presentation was titled, &#8221;Continuously Bootstrapping an Indie Studio by Remaining Agile with Unity&#8221;. We got a lot of positive feedback and people really like it. Unity did a wonderful job [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2012/10/29/unite-2012-amsterdam-presentation/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Jack Lumber Launch &#8211; Now Available on iOS</title>
		<link>http://blog.almostlogical.com/2012/08/16/jack-lumber-launch-now-available-on-ios/</link>
		<comments>http://blog.almostlogical.com/2012/08/16/jack-lumber-launch-now-available-on-ios/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 14:29:03 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Jack Lumber]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1580</guid>
		<description><![CDATA[The day has finally come &#8211; Jack Lumber is now available on iOS. http://bit.ly/TreesSuck Use the supernatural powers of Jack Lumber to massacre the forest and make Granny proud in this time-warping, line-drawing, log-slicing, pun-filled lumberjacking mashup. http://jacklumbergame.com/ Jack Lumber is a collaboration between AlmostLogical Software and Owlchemy Labs. We have teamed up with SEGA as the [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2012/08/16/jack-lumber-launch-now-available-on-ios/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tags &amp; Layers Constants Generator in Unity</title>
		<link>http://blog.almostlogical.com/2012/08/03/tags-layers-constants-generator-in-unity/</link>
		<comments>http://blog.almostlogical.com/2012/08/03/tags-layers-constants-generator-in-unity/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 14:26:47 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1557</guid>
		<description><![CDATA[I hate using manually typed strings for comparing, it&#8217;s error prone, lacks auto-complete and is sometimes difficult to change. This is why, in all my Unity projects I have two classes, Tags.cs and Layers.cs. These contain constants for each tag and layer entry. This way I get auto-complete, it&#8217;s not possible to make a typo [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2012/08/03/tags-layers-constants-generator-in-unity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PlayModePersist Version 2.0 – Unity Asset Store</title>
		<link>http://blog.almostlogical.com/2012/05/22/playmodepersist-version-2-0-%e2%80%93-unity-asset-store/</link>
		<comments>http://blog.almostlogical.com/2012/05/22/playmodepersist-version-2-0-%e2%80%93-unity-asset-store/#comments</comments>
		<pubDate>Tue, 22 May 2012 15:03:46 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[PlayModePersist]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1526</guid>
		<description><![CDATA[PlayModePersist Version 2.0 is now available for download in the Unity Asset Store - http://u3d.as/content/almost-logical-software/play-mode-persist/1tS. PlayModePersist is a Unity Editor Extension that allows you to persist changes you&#8217;ve made in the Unity Editor while in Play mode. Thanks to some great feedback from users, PlayModePersist has been reworked to be both easier and faster to use. [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2012/05/22/playmodepersist-version-2-0-%e2%80%93-unity-asset-store/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>New Game Announcement : Jack Lumber</title>
		<link>http://blog.almostlogical.com/2012/04/04/new-game-announcement-jack-lumber/</link>
		<comments>http://blog.almostlogical.com/2012/04/04/new-game-announcement-jack-lumber/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 03:37:57 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Jack Lumber]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1496</guid>
		<description><![CDATA[I&#8217;m very excited to finally announce a new game I&#8217;ve been work on: Jack Lumber. Jack Lumber is an absurd arcade/action game about choppin’ wood! An insane bullet-time path-drawing log-slicing pun-filled mashup for mobile platforms. AlmostLogical Software has teamed up with Owlchemy Labs (of Snuggle Truck fame) to bring this crazy game to life. We&#8217;ve been hard [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2012/04/04/new-game-announcement-jack-lumber/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Office Zombie Simulator in Flash via Unity</title>
		<link>http://blog.almostlogical.com/2011/12/23/office-zombie-simulator-in-flash-via-unity/</link>
		<comments>http://blog.almostlogical.com/2011/12/23/office-zombie-simulator-in-flash-via-unity/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 00:22:21 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1457</guid>
		<description><![CDATA[With the Unity 3.5 developer preview being made available to the public yesterday, I set out to try the new Unity to Flash exporter. I&#8217;ve been looking forward to this feature since it was announced almost a year ago. The first project I decided to work on was Office Zombie Simulator, a small game Calin [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/12/23/office-zombie-simulator-in-flash-via-unity/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Unity to Flash Exporter with iTween</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/</link>
		<comments>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 04:37:49 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[iTween]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405</guid>
		<description><![CDATA[If you didn&#8217;t already know Unity 3.5 Developer Preview is now available to the public. http://unity3d.com/unity/preview/ To me the most exciting thing in the developer preview is the Unity to Flash exporter. The ability to easily create and distribute 3D content on the web without needing the user to have a different plugin. So the [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/feed/</wfw:commentRss>
		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>Unity Editor Lesser Known Features</title>
		<link>http://blog.almostlogical.com/2011/12/19/unity-editor-lesser-known-features/</link>
		<comments>http://blog.almostlogical.com/2011/12/19/unity-editor-lesser-known-features/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 20:21:22 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Editor]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1371</guid>
		<description><![CDATA[The other day I discovered a sweet feature in Unity that has existed for a long time. With this I decided to create a short list of some cool features in the Unity editor that you might not be aware of. 1) Inspector Lock &#8211; At the top of the inspector panel there is a [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/12/19/unity-editor-lesser-known-features/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Maze Mover Launch (iPad and PlayBook) &#8211; Developed with AIR</title>
		<link>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/</link>
		<comments>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 18:10:13 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Maze Mover]]></category>
		<category><![CDATA[PlayBook]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1352</guid>
		<description><![CDATA[I&#8217;m very excited to announced my first fully featured indie game, Maze Mover has finally launched. It is now available for both iPad and PlayBook. I&#8217;ve been working on this game on and off since December with the help of Calin Reimer. I developed the first and second prototype of Maze Mover using Flash. When both prototypes [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
