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	<title>AlmostLogical.com</title>
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	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>JigLibFlash and FIVe3D in Flash Player 10</title>
		<link>http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/</link>
		<comments>http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 05:59:40 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=846</guid>
		<description><![CDATA[
This post is long overdue as I put a lot of effort into the code behind this and when it was finally finished, I just never got around to blogging about it.
A little while ago katopz a new member of the JigLibFlash team started work on Flash Player 10 specific version of JigLibFlash. Once he [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Interacting with Objects Unity3D</title>
		<link>http://blog.almostlogical.com/2010/01/04/interacting-with-objects-unity3d/</link>
		<comments>http://blog.almostlogical.com/2010/01/04/interacting-with-objects-unity3d/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 14:33:13 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=817</guid>
		<description><![CDATA[
If you missed the first part of this Unity3D series you can read it here.
This example demonstrates how to interact with with objects in Unity. 
The mouse cursor was removed and replaced with a cursor in the middle of the screen similar to an FPS. When this cursor is over an object that support interactivity, [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2010/01/04/interacting-with-objects-unity3d/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Render to Texture Unity3D</title>
		<link>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/</link>
		<comments>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 07:23:10 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Render Texture]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=767</guid>
		<description><![CDATA[
I&#8217;ve been working with Unity for a while now so this article was long overdue. Initial I was planning on doing some entry level stuff, like what is a Rigidbody, adding materials, etc. As more and more good video tutorials began appearing online I decided that I would do something a little more advanced than [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Flash Developer to Unity3D Developer &#8211; Where should I begin?</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/</link>
		<comments>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 09:00:45 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708</guid>
		<description><![CDATA[
I&#8217;m a Flash Developer and a few months ago I decided to start doing Unity development. If you don&#8217;t know what Unity is or why I am developing in it, you can read about my decision to start working with Unity in my previous post.
Before I start posting example projects and code for Unity, I [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>JigLibFlash FIVe3D Dominos</title>
		<link>http://blog.almostlogical.com/2009/10/01/jiglibflash-five3d-dominos/</link>
		<comments>http://blog.almostlogical.com/2009/10/01/jiglibflash-five3d-dominos/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 04:48:20 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[Dominos]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=600</guid>
		<description><![CDATA[
So far the only FIVe3D JigLibFlash example I have shown is the Falling Cube Demo. So it was time to create something a little more practical. Dominos.
In this demo you can create, position and rotate dominos, then knock them over. You can also move the camera around the scene to get a better view.
This demo [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/10/01/jiglibflash-five3d-dominos/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>JigLibFlash Contributor &#8211; JigLibFlash Native FIVe3D Support</title>
		<link>http://blog.almostlogical.com/2009/09/21/jiglibflash-contributor-jiglibflash-native-five3d-support/</link>
		<comments>http://blog.almostlogical.com/2009/09/21/jiglibflash-contributor-jiglibflash-native-five3d-support/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 04:41:00 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=643</guid>
		<description><![CDATA[
I recently became a member of the JigLibFlash team. The first item of business was to add FIVe3D support into the library itself. You can read the brief article about it here. While you now will not need to download additional files for JigLibFlash you will still have to download the additional FIVe3D files (including [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity3D &#8211; You&#8217;re Stealing my Free Time and I Love It</title>
		<link>http://blog.almostlogical.com/2009/09/07/unity3d-youre-stealing-my-free-time-and-i-love-it/</link>
		<comments>http://blog.almostlogical.com/2009/09/07/unity3d-youre-stealing-my-free-time-and-i-love-it/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 23:43:58 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=604</guid>
		<description><![CDATA[
If someone 3 months ago would have said to me, do you see any reason why you would stop devoting so much time to Flash/Flex in the next year. I would have said not a chance. I love interactive content on the web and more specifically interactive 3D within a browser. I have long history [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/09/07/unity3d-youre-stealing-my-free-time-and-i-love-it/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>JigLibFlash FIVe3D Support and FIVe3D Cube</title>
		<link>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/</link>
		<comments>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 04:16:43 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[Cube]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=572</guid>
		<description><![CDATA[
Last week I spoke at &#8216;Flash in the Peg&#8216; &#8211; Winnipeg&#8217;s Adobe User Group. Here I got the opportunity to show a demo of JigLibFlash FIVe3D support that I have been working on for the last few weeks. After more hours than I would like to admit JigLibFlash FIVe3D support is now available for download. [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Multiline WordWrap DynamicText3D in FIVe3D Part 2 (Now with Dynamic Alignment)</title>
		<link>http://blog.almostlogical.com/2009/07/19/multiline-wordwrap-dynamictext3d-in-five3d-part-2-now-with-dynamic-alignment/</link>
		<comments>http://blog.almostlogical.com/2009/07/19/multiline-wordwrap-dynamictext3d-in-five3d-part-2-now-with-dynamic-alignment/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 01:53:48 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[align]]></category>
		<category><![CDATA[center]]></category>
		<category><![CDATA[dynamictext3D]]></category>
		<category><![CDATA[multiline]]></category>
		<category><![CDATA[wordWrap]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=518</guid>
		<description><![CDATA[
For those of you that have not read my original blog post on multiline wordwrap in FIVe3D. You can go read the article here.
I didn&#8217;t intend of expanding my DynamicTextMultiline class, but as I was working on another project I ended up adding to it and expanding its feature set. I have now implemented dynamic [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/07/19/multiline-wordwrap-dynamictext3d-in-five3d-part-2-now-with-dynamic-alignment/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Multiline WordWrap DynamicText3D in FIVe3D</title>
		<link>http://blog.almostlogical.com/2009/06/23/multiline-wordwrap-dynamictext3d-in-five3d/</link>
		<comments>http://blog.almostlogical.com/2009/06/23/multiline-wordwrap-dynamictext3d-in-five3d/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 05:00:04 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[dynamictext3D]]></category>
		<category><![CDATA[dynamictext3dmultiline]]></category>
		<category><![CDATA[wordWrap]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=477</guid>
		<description><![CDATA[
For those of you that have never heard of FIVe3D, it is a lightweight vector based 3D library now written in AS3. You can check it out for yourself, http://five3d.mathieu-badimon.com.
In working on a small project using FIVe3D I discovered that while the 3D text part of the library is awesome it did not support multiline [...]]]></description>
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		<slash:comments>2</slash:comments>
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