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	<title>Comments for AlmostLogical.com</title>
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	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
	<lastBuildDate>Fri, 05 Mar 2010 04:26:27 -0600</lastBuildDate>
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		<title>Comment on 3D Ball Adventure (JigLibMotionSpringCamera3D) Part 3 by Bobby Berberyan</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-10289</link>
		<dc:creator>Bobby Berberyan</dc:creator>
		<pubDate>Fri, 05 Mar 2010 04:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-10289</guid>
		<description>Great Job!!! My brother and I play this demo all the time.</description>
		<content:encoded><![CDATA[<p>Great Job!!! My brother and I play this demo all the time.</p>
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		<title>Comment on Flash Developer to Unity3D Developer &#8211; Where should I begin? by Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-10157</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Tue, 23 Feb 2010 00:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-10157</guid>
		<description>@dja Actually the standard version is free. You can even use it for commercial projects in most situations. https://store.unity3d.com/shop/ 
Only the Pro version is $1499 which gives a lot more features, it&#039;s geared towards people that want to be a little more than a standard hobbies. You are correct the iPhone add-on is $400. 

As for it being a few months before the next version. As 2.6 was released not that long ago it is going to be a while before they release a 3.0 version which I would guess would be the next paid upgrade release. I actually purchased what use to be Unity Indie a few months before they made it free and they offered to give me my money back or give me a deal to upgrade to Pro. I upgraded to Pro. :)

While I understand people don&#039;t like software that costs money, when the standard version is free and will do most stuff people want to do. I don&#039;t think you can go wrong.</description>
		<content:encoded><![CDATA[<p>@dja Actually the standard version is free. You can even use it for commercial projects in most situations. <a href="https://store.unity3d.com/shop/" rel="nofollow">https://store.unity3d.com/shop/</a><br />
Only the Pro version is $1499 which gives a lot more features, it&#8217;s geared towards people that want to be a little more than a standard hobbies. You are correct the iPhone add-on is $400. </p>
<p>As for it being a few months before the next version. As 2.6 was released not that long ago it is going to be a while before they release a 3.0 version which I would guess would be the next paid upgrade release. I actually purchased what use to be Unity Indie a few months before they made it free and they offered to give me my money back or give me a deal to upgrade to Pro. I upgraded to Pro. <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>While I understand people don&#8217;t like software that costs money, when the standard version is free and will do most stuff people want to do. I don&#8217;t think you can go wrong.</p>
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		<title>Comment on Multiline WordWrap DynamicText3D in FIVe3D Part 2 (Now with Dynamic Alignment) by Link Dump: 022210_1744</title>
		<link>http://blog.almostlogical.com/2009/07/19/multiline-wordwrap-dynamictext3d-in-five3d-part-2-now-with-dynamic-alignment/comment-page-1/#comment-10156</link>
		<dc:creator>Link Dump: 022210_1744</dc:creator>
		<pubDate>Mon, 22 Feb 2010 23:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=518#comment-10156</guid>
		<description>[...] Multiline WordWrap DynamicText3D in FIVe3D Part 2 (Now with Dynamic Alignment) &#124; AlmostLogical.com &#8211; [...]</description>
		<content:encoded><![CDATA[<p>[...] Multiline WordWrap DynamicText3D in FIVe3D Part 2 (Now with Dynamic Alignment) | AlmostLogical.com &#8211; [...]</p>
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		<title>Comment on Flash Developer to Unity3D Developer &#8211; Where should I begin? by dja</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-10142</link>
		<dc:creator>dja</dc:creator>
		<pubDate>Sun, 21 Feb 2010 21:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-10142</guid>
		<description>1499?...huh?  thats just core.. if you want to learn for iphone add another $400 onto that.. just to get you a few months before the next version.. where you&#039;ll need to spit out another $800.</description>
		<content:encoded><![CDATA[<p>1499?&#8230;huh?  thats just core.. if you want to learn for iphone add another $400 onto that.. just to get you a few months before the next version.. where you&#8217;ll need to spit out another $800.</p>
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		<title>Comment on JigLibFlash and FIVe3D in Flash Player 10 by Rahmat Hidayat</title>
		<link>http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/comment-page-1/#comment-9796</link>
		<dc:creator>Rahmat Hidayat</dc:creator>
		<pubDate>Mon, 25 Jan 2010 08:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=846#comment-9796</guid>
		<description>wow that&#039;s awesome!</description>
		<content:encoded><![CDATA[<p>wow that&#8217;s awesome!</p>
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		<title>Comment on Flash Developer to Unity3D Developer &#8211; Where should I begin? by Mehdadoo!</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-9752</link>
		<dc:creator>Mehdadoo!</dc:creator>
		<pubDate>Mon, 18 Jan 2010 05:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-9752</guid>
		<description>Thats the way you did it!

Without reading this post, i also did the same to learn unity!

By the way there are also some other great .pdf tutorials on the official website.</description>
		<content:encoded><![CDATA[<p>Thats the way you did it!</p>
<p>Without reading this post, i also did the same to learn unity!</p>
<p>By the way there are also some other great .pdf tutorials on the official website.</p>
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		<title>Comment on JigLibFlash FIVe3D Support and FIVe3D Cube by Haito51</title>
		<link>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/comment-page-1/#comment-9648</link>
		<dc:creator>Haito51</dc:creator>
		<pubDate>Fri, 08 Jan 2010 05:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=572#comment-9648</guid>
		<description>thx for the response, I am up working on things currently and came back to read more, great stuff and thx for the source, there&#039;s a experiment I would like to do but I will have to work at it harder, but I like what it can do, I&#039;ll keep cracking at it. I seen the PV3D and flash CS4 implemented Vector but it&#039;s still doesnt look good or function like this</description>
		<content:encoded><![CDATA[<p>thx for the response, I am up working on things currently and came back to read more, great stuff and thx for the source, there&#8217;s a experiment I would like to do but I will have to work at it harder, but I like what it can do, I&#8217;ll keep cracking at it. I seen the PV3D and flash CS4 implemented Vector but it&#8217;s still doesnt look good or function like this</p>
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		<title>Comment on Interacting with Objects Unity3D by Domeboy</title>
		<link>http://blog.almostlogical.com/2010/01/04/interacting-with-objects-unity3d/comment-page-1/#comment-9612</link>
		<dc:creator>Domeboy</dc:creator>
		<pubDate>Mon, 04 Jan 2010 18:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=817#comment-9612</guid>
		<description>Great work - keep up the Unity posts!</description>
		<content:encoded><![CDATA[<p>Great work &#8211; keep up the Unity posts!</p>
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		<title>Comment on JigLibFlash FIVe3D Support and FIVe3D Cube by Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/comment-page-1/#comment-9476</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Mon, 21 Dec 2009 20:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=572#comment-9476</guid>
		<description>@Haito51 Yes Mathieu has very recently put up full documentation on the FIVe3D Library. AS3 version documentation is at http://five3d.mathieu-badimon.com/docs/as3/ and the AS3 FP10 documentation is at http://five3d.mathieu-badimon.com/docs/as3-f10/</description>
		<content:encoded><![CDATA[<p>@Haito51 Yes Mathieu has very recently put up full documentation on the FIVe3D Library. AS3 version documentation is at <a href="http://five3d.mathieu-badimon.com/docs/as3/" rel="nofollow">http://five3d.mathieu-badimon.com/docs/as3/</a> and the AS3 FP10 documentation is at <a href="http://five3d.mathieu-badimon.com/docs/as3-f10/" rel="nofollow">http://five3d.mathieu-badimon.com/docs/as3-f10/</a></p>
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		<title>Comment on JigLibFlash FIVe3D Support and FIVe3D Cube by Haito51</title>
		<link>http://blog.almostlogical.com/2009/08/03/jiglibflash-five3d-support-and-five3d-cube/comment-page-1/#comment-9474</link>
		<dc:creator>Haito51</dc:creator>
		<pubDate>Mon, 21 Dec 2009 07:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=572#comment-9474</guid>
		<description>This is very nice looking forward to experiment with it, is there any more in depth documentation for FIVe3D? most of the items i found are very limited and I am working hard to figure out alot of items thx</description>
		<content:encoded><![CDATA[<p>This is very nice looking forward to experiment with it, is there any more in depth documentation for FIVe3D? most of the items i found are very limited and I am working hard to figure out alot of items thx</p>
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