<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for AlmostLogical.com</title>
	<atom:link href="http://blog.almostlogical.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
	<lastBuildDate>Fri, 27 Jan 2012 16:52:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>Comment on Unity to Flash Exporter with iTween by Mel</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comment-119327</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Fri, 27 Jan 2012 16:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405#comment-119327</guid>
		<description>I&#039;m getting the same problem as mr12fingers ..

UNITY ERROR:
Error: Type was not found or was not a compile-time constant: Hash.

ORIGINAL LINE IN JS  ( causing the problem):
iTween.LookUpdate(gameObject,{&quot;looktarget&quot;:target,&quot;time&quot;:rotationSpeed,&quot;axis&quot;:&quot;y&quot;});

AS ERROR LINK LINE :
var $expr_1B4: Hash = new Hash().Hash_Constructor();

Any help would be great!</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting the same problem as mr12fingers ..</p>
<p>UNITY ERROR:<br />
Error: Type was not found or was not a compile-time constant: Hash.</p>
<p>ORIGINAL LINE IN JS  ( causing the problem):<br />
iTween.LookUpdate(gameObject,{&#8220;looktarget&#8221;:target,&#8221;time&#8221;:rotationSpeed,&#8221;axis&#8221;:&#8221;y&#8221;});</p>
<p>AS ERROR LINK LINE :<br />
var $expr_1B4: Hash = new Hash().Hash_Constructor();</p>
<p>Any help would be great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity to Flash Exporter with iTween by mr12fingers</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comment-115579</link>
		<dc:creator>mr12fingers</dc:creator>
		<pubDate>Fri, 13 Jan 2012 05:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405#comment-115579</guid>
		<description>Great work guys.
I am having an issue exporting to flash though.
I keep receiving this error:

C:\Users\Administrator\Documents\Unity_TechDemo\Temp\StagingArea\Data\ConvertedDotNetCode\global\ViewCamera.as(56): col: 19 Error: Type was not found or was not a compile-time constant: Hash.

C:\Users\Administrator\Documents\Unity_TechDemo\Temp\StagingArea\Data\ConvertedDotNetCode\global\ViewCamera.as(56): col: 30 Error: Call to a possibly undefined method Hash.


They comes with several other errors but these two seem like they would be the best help in identifying the issue.

Regards,

Mr.12
And idea what it could be?</description>
		<content:encoded><![CDATA[<p>Great work guys.<br />
I am having an issue exporting to flash though.<br />
I keep receiving this error:</p>
<p>C:\Users\Administrator\Documents\Unity_TechDemo\Temp\StagingArea\Data\ConvertedDotNetCode\global\ViewCamera.as(56): col: 19 Error: Type was not found or was not a compile-time constant: Hash.</p>
<p>C:\Users\Administrator\Documents\Unity_TechDemo\Temp\StagingArea\Data\ConvertedDotNetCode\global\ViewCamera.as(56): col: 30 Error: Call to a possibly undefined method Hash.</p>
<p>They comes with several other errors but these two seem like they would be the best help in identifying the issue.</p>
<p>Regards,</p>
<p>Mr.12<br />
And idea what it could be?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity to Flash Exporter with iTween by New Fire plus Proteus Details &#38; Credits</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comment-113796</link>
		<dc:creator>New Fire plus Proteus Details &#38; Credits</dc:creator>
		<pubDate>Sat, 07 Jan 2012 04:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405#comment-113796</guid>
		<description>[...] Flash fixed version of  iTween  (for easy movement and spline following; Free) [...]</description>
		<content:encoded><![CDATA[<p>[...] Flash fixed version of  iTween  (for easy movement and spline following; Free) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity to Flash Exporter with iTween by Devin Reimer</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comment-113245</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Wed, 04 Jan 2012 21:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405#comment-113245</guid>
		<description>@Publisher

Unity-&gt;Flash exporter does not support Linq and it appears the the iTweenEvent system is using it somewhere. If I get a chance I will take a look.</description>
		<content:encoded><![CDATA[<p>@Publisher</p>
<p>Unity->Flash exporter does not support Linq and it appears the the iTweenEvent system is using it somewhere. If I get a chance I will take a look.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity to Flash Exporter with iTween by 3.5 Publisher</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comment-113152</link>
		<dc:creator>3.5 Publisher</dc:creator>
		<pubDate>Wed, 04 Jan 2012 11:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405#comment-113152</guid>
		<description>Hi! Thanks for this quick fix. I get two error messages when I try to export to Flash.

     global/iTweenEvent.as(99): col: 37 Error: Access of undefined property Enumerable.

     global/iTweenEvent.as(15): col: 20 Error: Definition System.Linq:Enumerable could not be found.

Otherwise it is working.</description>
		<content:encoded><![CDATA[<p>Hi! Thanks for this quick fix. I get two error messages when I try to export to Flash.</p>
<p>     global/iTweenEvent.as(99): col: 37 Error: Access of undefined property Enumerable.</p>
<p>     global/iTweenEvent.as(15): col: 20 Error: Definition System.Linq:Enumerable could not be found.</p>
<p>Otherwise it is working.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity to Flash Exporter with iTween by Lance Snider</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comment-112635</link>
		<dc:creator>Lance Snider</dc:creator>
		<pubDate>Mon, 02 Jan 2012 19:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405#comment-112635</guid>
		<description>I was having an issue where everything worked fine in testing, but in Flash player the tweens wouldn&#039;t run. They would just instantly move over as if the time were set to 0. Here was the old code: 

iTween.MoveTo(myGO, {&quot;x&quot;,100, &quot;time&quot;,1});

Turns out the problem was that it doesn&#039;t like &quot;x&quot;. You need to use a Vector3 position instead. Ex:

iTween.MoveTo(myGO,iTween.Hash(&quot;position&quot;,Vector3(100,0,0), &quot;time&quot;,1));

Also, you need to use iTween.Hash(), not just the normal {}. 

I hope that helps someone. :)</description>
		<content:encoded><![CDATA[<p>I was having an issue where everything worked fine in testing, but in Flash player the tweens wouldn&#8217;t run. They would just instantly move over as if the time were set to 0. Here was the old code: </p>
<p>iTween.MoveTo(myGO, {&#8220;x&#8221;,100, &#8220;time&#8221;,1});</p>
<p>Turns out the problem was that it doesn&#8217;t like &#8220;x&#8221;. You need to use a Vector3 position instead. Ex:</p>
<p>iTween.MoveTo(myGO,iTween.Hash(&#8220;position&#8221;,Vector3(100,0,0), &#8220;time&#8221;,1));</p>
<p>Also, you need to use iTween.Hash(), not just the normal {}. </p>
<p>I hope that helps someone. <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity to Flash Exporter with iTween by Nattawit</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comment-112590</link>
		<dc:creator>Nattawit</dc:creator>
		<pubDate>Mon, 02 Jan 2012 15:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405#comment-112590</guid>
		<description>I figure out the problem. The input path in flash build has to be array of Vector3. It doesn&#039;t work for array of Transform (but it still works in editor).</description>
		<content:encoded><![CDATA[<p>I figure out the problem. The input path in flash build has to be array of Vector3. It doesn&#8217;t work for array of Transform (but it still works in editor).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Office Zombie Simulator in Flash via Unity by mrKaizen</title>
		<link>http://blog.almostlogical.com/2011/12/23/office-zombie-simulator-in-flash-via-unity/#comment-112588</link>
		<dc:creator>mrKaizen</dc:creator>
		<pubDate>Mon, 02 Jan 2012 15:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1457#comment-112588</guid>
		<description>@Devin ok, tks ;)</description>
		<content:encoded><![CDATA[<p>@Devin ok, tks <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity to Flash Exporter with iTween by Nattawit</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comment-112552</link>
		<dc:creator>Nattawit</dc:creator>
		<pubDate>Mon, 02 Jan 2012 11:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405#comment-112552</guid>
		<description>I also want to mention that I also use iTween.Stop(gameObject); to interrupt and change the movement midway. I don&#039;t know if this is possible to cause iTween path to lost its object reference.</description>
		<content:encoded><![CDATA[<p>I also want to mention that I also use iTween.Stop(gameObject); to interrupt and change the movement midway. I don&#8217;t know if this is possible to cause iTween path to lost its object reference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Unity to Flash Exporter with iTween by Nattawit</title>
		<link>http://blog.almostlogical.com/2011/12/22/unity-to-flash-exporter-with-itween/#comment-112543</link>
		<dc:creator>Nattawit</dc:creator>
		<pubDate>Mon, 02 Jan 2012 11:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1405#comment-112543</guid>
		<description>Hi, Devin. Thank you for iTween flash build. I got this error. I only use iTween.MoveTo funcition with random path. And eastype is only linear or easeInOutCubic. I&#039;m not sure what caused the problem.

Fatal Error : TypeError: Error #1009: Cannot access a property or method of a null object reference.
	at UnityEngine::Vector3$/op_Subtraction_Vector3_Vector3()
	at UnityEngine::Vector3$/op_Inequality_Vector3_Vector3()
	at global::iTween/iTween_GenerateMoveToPathTargets()[C:\Documents and Settings\Joybook S41 Series\Desktop\AntiMatter\Temp\StagingArea\Data\ConvertedDotNetCode\global\iTween.as:1355]
	at global::iTween/iTween_GenerateTargets()[C:\Documents and Settings\Joybook S41 Series\Desktop\AntiMatter\Temp\StagingArea\Data\ConvertedDotNetCode\global\iTween.as:978]
	at global::iTween/iTween_TweenStart()[C:\Documents and Settings\Joybook S41 Series\Desktop\AntiMatter\Temp\StagingArea\Data\ConvertedDotNetCode\global\iTween.as:2214]
	at global::iTween__Start_c__Iterator3/IEnumerator_MoveNext()[C:\Documents and Settings\Joybook S41 Series\Desktop\AntiMatter\Temp\StagingArea\Data\ConvertedDotNetCode\global\iTween__Start_c__Iterator3.as:48]
	at com.unity::UnityNative$/Ext_Scripting_InvokeMoveNext()
	at com.unity::UnityNative$/_ZN9Coroutine3RunEv()
	at com.unity::UnityNative$/_ZN13MonoBehaviour15CreateCoroutineEP15ScriptingObjectP15ScriptingMethod()
	at com.unity::UnityNative$/_ZN13MonoBehaviour30InvokeMethodOrCoroutineCheckedEP15ScriptingMethodPFP15ScriptingObjectPvPP18ScriptingExceptionES3_()
	at com.unity::UnityNative$/_ZN13MonoBehaviour16DelayedStartCallEP6ObjectPv()
	at com.unity::UnityNative$/_ZN18DelayedCallManager6UpdateEi()
	at com.unity::UnityNative$/_Z10PlayerLoopbb()
	at com.unity::UnityNative$/NativeExt_PlayerLoop()
	at com.unity::UnityContentInternal/playerLoop()
	at com.unity::UnityContent/onEnterFrame()</description>
		<content:encoded><![CDATA[<p>Hi, Devin. Thank you for iTween flash build. I got this error. I only use iTween.MoveTo funcition with random path. And eastype is only linear or easeInOutCubic. I&#8217;m not sure what caused the problem.</p>
<p>Fatal Error : TypeError: Error #1009: Cannot access a property or method of a null object reference.<br />
	at UnityEngine::Vector3$/op_Subtraction_Vector3_Vector3()<br />
	at UnityEngine::Vector3$/op_Inequality_Vector3_Vector3()<br />
	at global::iTween/iTween_GenerateMoveToPathTargets()[C:\Documents and Settings\Joybook S41 Series\Desktop\AntiMatter\Temp\StagingArea\Data\ConvertedDotNetCode\global\iTween.as:1355]<br />
	at global::iTween/iTween_GenerateTargets()[C:\Documents and Settings\Joybook S41 Series\Desktop\AntiMatter\Temp\StagingArea\Data\ConvertedDotNetCode\global\iTween.as:978]<br />
	at global::iTween/iTween_TweenStart()[C:\Documents and Settings\Joybook S41 Series\Desktop\AntiMatter\Temp\StagingArea\Data\ConvertedDotNetCode\global\iTween.as:2214]<br />
	at global::iTween__Start_c__Iterator3/IEnumerator_MoveNext()[C:\Documents and Settings\Joybook S41 Series\Desktop\AntiMatter\Temp\StagingArea\Data\ConvertedDotNetCode\global\iTween__Start_c__Iterator3.as:48]<br />
	at com.unity::UnityNative$/Ext_Scripting_InvokeMoveNext()<br />
	at com.unity::UnityNative$/_ZN9Coroutine3RunEv()<br />
	at com.unity::UnityNative$/_ZN13MonoBehaviour15CreateCoroutineEP15ScriptingObjectP15ScriptingMethod()<br />
	at com.unity::UnityNative$/_ZN13MonoBehaviour30InvokeMethodOrCoroutineCheckedEP15ScriptingMethodPFP15ScriptingObjectPvPP18ScriptingExceptionES3_()<br />
	at com.unity::UnityNative$/_ZN13MonoBehaviour16DelayedStartCallEP6ObjectPv()<br />
	at com.unity::UnityNative$/_ZN18DelayedCallManager6UpdateEi()<br />
	at com.unity::UnityNative$/_Z10PlayerLoopbb()<br />
	at com.unity::UnityNative$/NativeExt_PlayerLoop()<br />
	at com.unity::UnityContentInternal/playerLoop()<br />
	at com.unity::UnityContent/onEnterFrame()</p>
]]></content:encoded>
	</item>
</channel>
</rss>

