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	<title>AlmostLogical.com &#187; Games</title>
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	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
	<lastBuildDate>Sat, 24 Dec 2011 00:26:09 +0000</lastBuildDate>
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		<title>Office Zombie Simulator in Flash via Unity</title>
		<link>http://blog.almostlogical.com/2011/12/23/office-zombie-simulator-in-flash-via-unity/</link>
		<comments>http://blog.almostlogical.com/2011/12/23/office-zombie-simulator-in-flash-via-unity/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 00:22:21 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1457</guid>
		<description><![CDATA[With the Unity 3.5 developer preview being made available to the public yesterday, I set out to try the new Unity to Flash exporter. I&#8217;ve been looking forward to this feature since it was announced almost a year ago. The first project I decided to work on was Office Zombie Simulator, a small game Calin [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
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		<title>Maze Mover Launch (iPad and PlayBook) &#8211; Developed with AIR</title>
		<link>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/</link>
		<comments>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 18:10:13 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Maze Mover]]></category>
		<category><![CDATA[PlayBook]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1352</guid>
		<description><![CDATA[I&#8217;m very excited to announced my first fully featured indie game, Maze Mover has finally launched. It is now available for both iPad and PlayBook. I&#8217;ve been working on this game on and off since December with the help of Calin Reimer. I developed the first and second prototype of Maze Mover using Flash. When both prototypes [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>&#8220;Your Game is Way Too Hard!&#8221;</title>
		<link>http://blog.almostlogical.com/2011/06/24/your-game-is-way-too-hard/</link>
		<comments>http://blog.almostlogical.com/2011/06/24/your-game-is-way-too-hard/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 23:31:19 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[So Many Rooms]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1268</guid>
		<description><![CDATA[&#8220;Your Game is Way Too Hard!&#8221; This was something I found myself saying quite a bit during the So Many Rooms Game Jam. To start, this post is not a knock against anyone that submitted rooms to So Many Rooms. I was very impressed with the quality and variety of games submitted. This just alerted me [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>3D Ball Adventure (JigLibMotionSpringCamera3D) Part 3</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/</link>
		<comments>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 05:31:41 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[AS3 Physics]]></category>
		<category><![CDATA[JibLibMotionSpringCamera3D]]></category>
		<category><![CDATA[JigLib]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[SpringCamera]]></category>
		<category><![CDATA[SpringCamera3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255</guid>
		<description><![CDATA[Over the passed week and an half, I went through almost every line of code in this project and rewrote and refactored it. After a bit of work, I discovered the cause of the major camera bug that would cause the camera to freak out when pointed north. This issue is now fixed. The springiness [...]]]></description>
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		<slash:comments>10</slash:comments>
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		<title>3D Ball Adventure (JigLibFlash, SpringCamera3D, Papervision3D) Mashup Part 2</title>
		<link>http://blog.almostlogical.com/2009/02/09/3d-ball-adventure-jiglibflash-springcamera3d-papervision3d-mashup-part-2/</link>
		<comments>http://blog.almostlogical.com/2009/02/09/3d-ball-adventure-jiglibflash-springcamera3d-papervision3d-mashup-part-2/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 04:05:31 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[3D Ball]]></category>
		<category><![CDATA[AS3 Physics]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[JigLib]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[SpringCamera3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=235</guid>
		<description><![CDATA[I have been busy over the past week improving the &#8217;3D Ball Adventure&#8217; game. While the use of the SpringCamera3D in the last version was usable, it did have a problem, it was locked onto to two planes of motion and had no rotation. So I under took the challenge of creating an easy to [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>3D Ball Adventure (JigLibFlash, SpringCamera3D, Papervision3D) Mashup Part 1</title>
		<link>http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/</link>
		<comments>http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 05:29:59 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>
		<category><![CDATA[3D Ball]]></category>
		<category><![CDATA[AS3 Physics]]></category>
		<category><![CDATA[Flash Game]]></category>
		<category><![CDATA[JigLib]]></category>
		<category><![CDATA[JigLibFlash]]></category>
		<category><![CDATA[SpringCamera]]></category>
		<category><![CDATA[SpringCamera3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=206</guid>
		<description><![CDATA[A couple of weeks ago a new 3D physics engine for AS3 called JigLibFlash was released into early alpha. I&#8217;ve been playing around with different 3D physics engine for Papervision3D for a little while now. The problem was I could not get the ease of use and performance I wanted out of anything that was [...]]]></description>
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		<slash:comments>5</slash:comments>
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