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	<title>AlmostLogical.com &#187; Announcements</title>
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	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>Maze Mover Launch (iPad and PlayBook) &#8211; Developed with AIR</title>
		<link>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/</link>
		<comments>http://blog.almostlogical.com/2011/09/20/maze-mover-launch-ipad-and-playbook-developed-with-air/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 18:10:13 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Maze Mover]]></category>
		<category><![CDATA[PlayBook]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1352</guid>
		<description><![CDATA[I&#8217;m very excited to announced my first fully featured indie game, Maze Mover has finally launched. It is now available for both iPad and PlayBook. I&#8217;ve been working on this game on and off since December with the help of Calin Reimer. I developed the first and second prototype of Maze Mover using Flash. When both prototypes [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Office Zombie Simulator on Kongregate</title>
		<link>http://blog.almostlogical.com/2011/02/20/office-zombie-simulator-on-kongregate/</link>
		<comments>http://blog.almostlogical.com/2011/02/20/office-zombie-simulator-on-kongregate/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 08:47:06 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Kongregate]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1239</guid>
		<description><![CDATA[I&#8217;m happy to announce the release of our new game Office Zombie Simulator. This game was created by Calin Reimer and myself for Kongregate&#8217;s Unity Game Contest. While it is still a work-in-progress I am very happy with how it turned out considering how swamped I was this last month (So Many Rooms and client work). When [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>So Many Rooms &#8211; Room Jam</title>
		<link>http://blog.almostlogical.com/2011/01/28/so-many-rooms-room-jam/</link>
		<comments>http://blog.almostlogical.com/2011/01/28/so-many-rooms-room-jam/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 23:47:32 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[So Many Rooms]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1154</guid>
		<description><![CDATA[Update: So Many Rooms is now live. 30 rooms and counting. Go play some rooms. Tomorrow (Jan 29,2010) is the first day of &#8220;Room Jam&#8220;, Winnipeg&#8217;s next game development jam. What is a &#8220;game jam&#8221;? It&#8217;s an event were game developers get together and build games over the course of a couple of days. So [...]]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2011/01/28/so-many-rooms-room-jam/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>PlayModePersist &#8211; Unity Asset Store</title>
		<link>http://blog.almostlogical.com/2011/01/11/playmodepersist-unity-asset-store/</link>
		<comments>http://blog.almostlogical.com/2011/01/11/playmodepersist-unity-asset-store/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 22:49:36 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[Unity Asset Store]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=1134</guid>
		<description><![CDATA[Have you ever wanted to make changes to a component in Unity while in Play mode and have them persist after you click stop? Have you ever accidentally made changes to a component while your game was playing and wish they could be saved? After a lot of hard work I&#8217;m happy to announce &#8216;PlayModePersist’ [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>JigLibFlash Contributor &#8211; JigLibFlash Native FIVe3D Support</title>
		<link>http://blog.almostlogical.com/2009/09/21/jiglibflash-contributor-jiglibflash-native-five3d-support/</link>
		<comments>http://blog.almostlogical.com/2009/09/21/jiglibflash-contributor-jiglibflash-native-five3d-support/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 04:41:00 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=643</guid>
		<description><![CDATA[I recently became a member of the JigLibFlash team. The first item of business was to add FIVe3D support into the library itself. You can read the brief article about it here. While you now will not need to download additional files for JigLibFlash you will still have to download the additional FIVe3D files (including [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Unity3D &#8211; You&#039;re Stealing my Free Time and I Love It</title>
		<link>http://blog.almostlogical.com/2009/09/07/unity3d-youre-stealing-my-free-time-and-i-love-it/</link>
		<comments>http://blog.almostlogical.com/2009/09/07/unity3d-youre-stealing-my-free-time-and-i-love-it/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 23:43:58 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=604</guid>
		<description><![CDATA[If someone 3 months ago would have said to me, do you see any reason why you would stop devoting so much time to Flash/Flex in the next year. I would have said not a chance. I love interactive content on the web and more specifically interactive 3D within a browser. I have long history [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
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		<title>Papervision3D Lecture &#8211; Winnipeg Code Camp</title>
		<link>http://blog.almostlogical.com/2009/03/09/papervision3d-lecture-winnipeg-code-camp/</link>
		<comments>http://blog.almostlogical.com/2009/03/09/papervision3d-lecture-winnipeg-code-camp/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 07:17:15 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D Web Development]]></category>
		<category><![CDATA[Code Camp]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Session]]></category>
		<category><![CDATA[Speaker]]></category>
		<category><![CDATA[Winnipeg]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=306</guid>
		<description><![CDATA[On March 14th I will be speaking at this year&#8217;s Winnipeg Code Camp. My lecture is titled &#8217;3D Web Development &#8211; Papervision3D and Beyond&#8217;. This lecture will include a brief history of 3D content on the web, how to get started in Papervision3D including functional examples and an overview of where this technology is headed. [...]]]></description>
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		<slash:comments>0</slash:comments>
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