<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AlmostLogical.com &#187; Announcements</title>
	<atom:link href="http://blog.almostlogical.com/category/announcements/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.almostlogical.com</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
	<lastBuildDate>Thu, 08 Jul 2010 16:51:46 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>JigLibFlash Contributor &#8211; JigLibFlash Native FIVe3D Support</title>
		<link>http://blog.almostlogical.com/2009/09/21/jiglibflash-contributor-jiglibflash-native-five3d-support/</link>
		<comments>http://blog.almostlogical.com/2009/09/21/jiglibflash-contributor-jiglibflash-native-five3d-support/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 04:41:00 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[FIVe3D]]></category>
		<category><![CDATA[Physics (JigLibFlash)]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=643</guid>
		<description><![CDATA[

I recently became a member of the JigLibFlash team. The first item of business was to add FIVe3D support into the library itself. You can read the brief article about it here. While you now will not need to download additional files for JigLibFlash you will still have to download the additional FIVe3D files (including the FIVe3D cube) from this site until they are supported features of FIVe3D. You can download those additional files here.

For those who have already implemented JigLibFlash with FIVe3D this new change should require no more effort than removing the old jiglib folder from my orignal source. An example of the new implementation is also available within the JigLibFlash library.

For those who haven't heard of or ...]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/09/21/jiglibflash-contributor-jiglibflash-native-five3d-support/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity3D &#8211; You&#8217;re Stealing my Free Time and I Love It</title>
		<link>http://blog.almostlogical.com/2009/09/07/unity3d-youre-stealing-my-free-time-and-i-love-it/</link>
		<comments>http://blog.almostlogical.com/2009/09/07/unity3d-youre-stealing-my-free-time-and-i-love-it/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 23:43:58 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=604</guid>
		<description><![CDATA[

If someone 3 months ago would have said to me, do you see any reason why you would stop devoting so much time to Flash/Flex in the next year. I would have said not a chance. I love interactive content on the web and more specifically interactive 3D within a browser. I have long history with AS3 and the only other "competitors" (Silverlight and HTML5)  aren't capable of what I would need them to do.

My world got turned upside down the day I was shown the Unity Web Player. I froze, my jaw dropped, this was amazing. I had seen demos of Unity before in presentations about iPhone development, but this was different, this was in a browser. Most importantly ...]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/09/07/unity3d-youre-stealing-my-free-time-and-i-love-it/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Papervision3D Lecture &#8211; Winnipeg Code Camp</title>
		<link>http://blog.almostlogical.com/2009/03/09/papervision3d-lecture-winnipeg-code-camp/</link>
		<comments>http://blog.almostlogical.com/2009/03/09/papervision3d-lecture-winnipeg-code-camp/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 07:17:15 +0000</pubDate>
		<dc:creator>Devin Reimer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[3D Web Development]]></category>
		<category><![CDATA[Code Camp]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Session]]></category>
		<category><![CDATA[Speaker]]></category>
		<category><![CDATA[Winnipeg]]></category>

		<guid isPermaLink="false">http://blog.almostlogical.com/?p=306</guid>
		<description><![CDATA[

On March 14th I will be speaking at this year's Winnipeg Code Camp. My lecture is titled '3D Web Development - Papervision3D and Beyond'. This lecture will include a brief history of 3D content on the web, how to get started in Papervision3D including functional examples and an overview of where this technology is headed. Knowledge of ActionScript is not required to get a lot out of this session. Event registration begins at 8:00 am and did I mention this is a free event. Head on over to their official site for more information (http://www.winnipegcodecamp.com). ]]></description>
		<wfw:commentRss>http://blog.almostlogical.com/2009/03/09/papervision3d-lecture-winnipeg-code-camp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
