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	<title>Comments on: Render to Texture Unity3D</title>
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	<link>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>By: Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/comment-page-1/#comment-9444</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Fri, 18 Dec 2009 19:15:30 +0000</pubDate>
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		<description>@David Thanks for the feedback, I will try to incorporate those changes into my next version which hopefully is coming soon.</description>
		<content:encoded><![CDATA[<p>@David Thanks for the feedback, I will try to incorporate those changes into my next version which hopefully is coming soon.</p>
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		<title>By: David Helgason</title>
		<link>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/comment-page-1/#comment-9399</link>
		<dc:creator>David Helgason</dc:creator>
		<pubDate>Tue, 15 Dec 2009 12:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=767#comment-9399</guid>
		<description>To save the additional rendering of that extra camera, you could also make sure that the resolution you render to matches the screen, and then simply have a plane with the render-texture in front of the second camera, which would be set to ignore everything else (using layers). Would only matter in case you&#039;re rendering a lot of stuff, but then why wouldn&#039;t you? :)

Enjoy!</description>
		<content:encoded><![CDATA[<p>To save the additional rendering of that extra camera, you could also make sure that the resolution you render to matches the screen, and then simply have a plane with the render-texture in front of the second camera, which would be set to ignore everything else (using layers). Would only matter in case you&#8217;re rendering a lot of stuff, but then why wouldn&#8217;t you? <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Enjoy!</p>
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		<title>By: Fonction Texture Render (Unity Pro)</title>
		<link>http://blog.almostlogical.com/2009/12/11/render-to-texture-unity3d/comment-page-1/#comment-9361</link>
		<dc:creator>Fonction Texture Render (Unity Pro)</dc:creator>
		<pubDate>Fri, 11 Dec 2009 22:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=767#comment-9361</guid>
		<description>[...] site Almostlogical met d&#8217;ailleurs à disposition les sources de cette petite expérience fort utile.     [...]</description>
		<content:encoded><![CDATA[<p>[...] site Almostlogical met d&#8217;ailleurs à disposition les sources de cette petite expérience fort utile.     [...]</p>
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