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	<title>Comments on: Flash Developer to Unity3D Developer &#8211; Where should I begin?</title>
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	<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
	<lastBuildDate>Fri, 05 Mar 2010 04:26:27 -0600</lastBuildDate>
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		<title>By: Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-10157</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Tue, 23 Feb 2010 00:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-10157</guid>
		<description>@dja Actually the standard version is free. You can even use it for commercial projects in most situations. https://store.unity3d.com/shop/ 
Only the Pro version is $1499 which gives a lot more features, it&#039;s geared towards people that want to be a little more than a standard hobbies. You are correct the iPhone add-on is $400. 

As for it being a few months before the next version. As 2.6 was released not that long ago it is going to be a while before they release a 3.0 version which I would guess would be the next paid upgrade release. I actually purchased what use to be Unity Indie a few months before they made it free and they offered to give me my money back or give me a deal to upgrade to Pro. I upgraded to Pro. :)

While I understand people don&#039;t like software that costs money, when the standard version is free and will do most stuff people want to do. I don&#039;t think you can go wrong.</description>
		<content:encoded><![CDATA[<p>@dja Actually the standard version is free. You can even use it for commercial projects in most situations. <a href="https://store.unity3d.com/shop/" rel="nofollow">https://store.unity3d.com/shop/</a><br />
Only the Pro version is $1499 which gives a lot more features, it&#8217;s geared towards people that want to be a little more than a standard hobbies. You are correct the iPhone add-on is $400. </p>
<p>As for it being a few months before the next version. As 2.6 was released not that long ago it is going to be a while before they release a 3.0 version which I would guess would be the next paid upgrade release. I actually purchased what use to be Unity Indie a few months before they made it free and they offered to give me my money back or give me a deal to upgrade to Pro. I upgraded to Pro. <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>While I understand people don&#8217;t like software that costs money, when the standard version is free and will do most stuff people want to do. I don&#8217;t think you can go wrong.</p>
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		<title>By: dja</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-10142</link>
		<dc:creator>dja</dc:creator>
		<pubDate>Sun, 21 Feb 2010 21:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-10142</guid>
		<description>1499?...huh?  thats just core.. if you want to learn for iphone add another $400 onto that.. just to get you a few months before the next version.. where you&#039;ll need to spit out another $800.</description>
		<content:encoded><![CDATA[<p>1499?&#8230;huh?  thats just core.. if you want to learn for iphone add another $400 onto that.. just to get you a few months before the next version.. where you&#8217;ll need to spit out another $800.</p>
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		<title>By: Mehdadoo!</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-9752</link>
		<dc:creator>Mehdadoo!</dc:creator>
		<pubDate>Mon, 18 Jan 2010 05:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-9752</guid>
		<description>Thats the way you did it!

Without reading this post, i also did the same to learn unity!

By the way there are also some other great .pdf tutorials on the official website.</description>
		<content:encoded><![CDATA[<p>Thats the way you did it!</p>
<p>Without reading this post, i also did the same to learn unity!</p>
<p>By the way there are also some other great .pdf tutorials on the official website.</p>
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		<title>By: chaman</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-9321</link>
		<dc:creator>chaman</dc:creator>
		<pubDate>Thu, 03 Dec 2009 10:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-9321</guid>
		<description>how ! http://www.helloenjoy.com/unity/helloracer/
great demo you probably right that run fast on eeepc no bug
more than my demo http://3dflashlo.free.fr/EXEMPLE/index3.html
ok ok i try developp in unity3d</description>
		<content:encoded><![CDATA[<p>how ! <a href="http://www.helloenjoy.com/unity/helloracer/" rel="nofollow">http://www.helloenjoy.com/unity/helloracer/</a><br />
great demo you probably right that run fast on eeepc no bug<br />
more than my demo <a href="http://3dflashlo.free.fr/EXEMPLE/index3.html" rel="nofollow">http://3dflashlo.free.fr/EXEMPLE/index3.html</a><br />
ok ok i try developp in unity3d</p>
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		<title>By: Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-9319</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Tue, 01 Dec 2009 07:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-9319</guid>
		<description>@chaman 1) I do agree with you on system crashes, I have had a few of those. 2) They give away almost everything a person starting out needs with Unity. So asking for $1500 for Unity Pro isn&#039;t that crazy at all. I bought it (well maybe that doesn&#039;t disprove the crazy:) 3) Unity uses C# not C++, and if you have learned the fundamentals of programming C# in my opinion is very easy to pick up. 4) I&#039;m not a mac person either, but Unity is now available for PC</description>
		<content:encoded><![CDATA[<p>@chaman 1) I do agree with you on system crashes, I have had a few of those. 2) They give away almost everything a person starting out needs with Unity. So asking for $1500 for Unity Pro isn&#8217;t that crazy at all. I bought it (well maybe that doesn&#8217;t disprove the crazy:) 3) Unity uses C# not C++, and if you have learned the fundamentals of programming C# in my opinion is very easy to pick up. 4) I&#8217;m not a mac person either, but Unity is now available for PC</p>
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		<title>By: chaman</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-9318</link>
		<dc:creator>chaman</dc:creator>
		<pubDate>Tue, 01 Dec 2009 00:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-9318</guid>
		<description>yes unity3d make some good game but some things to keep in mind
1°/ unity crash my poor eeepc,  systeme hang need to restart 
i make hudge flash demo and  i test many things 
but it&#039;s never kill my os  !!! i remove unity plugins directly
2°: Unity Pro= $1499.00 they are crazy 
3°: c++ and as3 no the same Learning
4°: personally i hate mac addict and iphone,  too expensive juste for design
 &amp; not realy usefull</description>
		<content:encoded><![CDATA[<p>yes unity3d make some good game but some things to keep in mind<br />
1°/ unity crash my poor eeepc,  systeme hang need to restart<br />
i make hudge flash demo and  i test many things<br />
but it&#8217;s never kill my os  !!! i remove unity plugins directly<br />
2°: Unity Pro= $1499.00 they are crazy<br />
3°: c++ and as3 no the same Learning<br />
4°: personally i hate mac addict and iphone,  too expensive juste for design<br />
 &amp; not realy usefull</p>
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		<title>By: InfiniteUnity3D</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-9226</link>
		<dc:creator>InfiniteUnity3D</dc:creator>
		<pubDate>Tue, 10 Nov 2009 02:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-9226</guid>
		<description>That &quot;Learn some 3D elsewhere&quot; is key.  I came across a lot of hurdles where they assumed that I knew something that I was oblivious to because of my lack of a 3D Background.  Excellent post!  Thanks for the guidance!</description>
		<content:encoded><![CDATA[<p>That &#8220;Learn some 3D elsewhere&#8221; is key.  I came across a lot of hurdles where they assumed that I knew something that I was oblivious to because of my lack of a 3D Background.  Excellent post!  Thanks for the guidance!</p>
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		<title>By: First steps in 3D design - Everyday Flash</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/comment-page-1/#comment-9223</link>
		<dc:creator>First steps in 3D design - Everyday Flash</dc:creator>
		<pubDate>Mon, 09 Nov 2009 11:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-9223</guid>
		<description>[...] There&#8217;s something you&#8217;ll quickly realize when you start playing with Unity. It&#8217;s the fact that you won&#8217;t go far without some basic knowledge of a 3D editor. I&#8217;ve been using Blender for my Flash 3D experiments, but I can&#8217;t honestly say I knew anything about it. I was able to model some very basic shapes, and whenever I needed something more complex I&#8217;d ask someone who&#8217;s more experienced or just find a free model on the Internet. With Unity it just doesn&#8217;t make sense. You won&#8217;t be able to understand half of the functionality if you don&#8217;t have a 3D editor to work with. By the way, I&#8217;m not the only one who noticed this. [...]</description>
		<content:encoded><![CDATA[<p>[...] There&#8217;s something you&#8217;ll quickly realize when you start playing with Unity. It&#8217;s the fact that you won&#8217;t go far without some basic knowledge of a 3D editor. I&#8217;ve been using Blender for my Flash 3D experiments, but I can&#8217;t honestly say I knew anything about it. I was able to model some very basic shapes, and whenever I needed something more complex I&#8217;d ask someone who&#8217;s more experienced or just find a free model on the Internet. With Unity it just doesn&#8217;t make sense. You won&#8217;t be able to understand half of the functionality if you don&#8217;t have a 3D editor to work with. By the way, I&#8217;m not the only one who noticed this. [...]</p>
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