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	<title>Comments on: Flash Developer to Unity3D Developer &#8211; Where should I begin?</title>
	<atom:link href="http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>By: Unity3D Could Change the Gaming World Now That It Has Flash - How To Videos</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-76072</link>
		<dc:creator>Unity3D Could Change the Gaming World Now That It Has Flash - How To Videos</dc:creator>
		<pubDate>Tue, 06 Sep 2011 03:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-76072</guid>
		<description>[...] AlmostLogical has posted some helpful tips for Flash developers who&#8217;d like to learn Unity, so check it out if you&#8217;re one of them. [...]</description>
		<content:encoded><![CDATA[<p>[...] AlmostLogical has posted some helpful tips for Flash developers who&#8217;d like to learn Unity, so check it out if you&#8217;re one of them. [...]</p>
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		<title>By: First steps in 3D design - Everyday 3D</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-829</link>
		<dc:creator>First steps in 3D design - Everyday 3D</dc:creator>
		<pubDate>Sun, 19 Sep 2010 23:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-829</guid>
		<description>[...] There&#8217;s something you&#8217;ll quickly realize when you start playing with Unity. It&#8217;s the fact that you won&#8217;t go far without some basic knowledge of a 3D editor. I&#8217;ve been using Blender for my Flash 3D experiments, but I can&#8217;t honestly say I knew anything about it. I was able to model some very basic shapes, and whenever I needed something more complex I&#8217;d ask someone who&#8217;s more experienced or just find a free model on the Internet. With Unity it just doesn&#8217;t make sense. You won&#8217;t be able to understand half of the functionality if you don&#8217;t have a 3D editor to work with. By the way, I&#8217;m not the only one who noticed this. [...]</description>
		<content:encoded><![CDATA[<p>[...] There&#8217;s something you&#8217;ll quickly realize when you start playing with Unity. It&#8217;s the fact that you won&#8217;t go far without some basic knowledge of a 3D editor. I&#8217;ve been using Blender for my Flash 3D experiments, but I can&#8217;t honestly say I knew anything about it. I was able to model some very basic shapes, and whenever I needed something more complex I&#8217;d ask someone who&#8217;s more experienced or just find a free model on the Internet. With Unity it just doesn&#8217;t make sense. You won&#8217;t be able to understand half of the functionality if you don&#8217;t have a 3D editor to work with. By the way, I&#8217;m not the only one who noticed this. [...]</p>
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		<title>By: Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-73</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Tue, 16 Mar 2010 05:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-73</guid>
		<description>Update on my previous comment Unity 3.0 has now been announced and will be coming out some time in the summer. I will admit it is a little earlier than I thought considering how much new stuff in included in the new version. The great news for hobbyist is Unity will still be free and if you buy Pro the license it will work for both 2.6 and 3.x. More details can be found here: https://store.unity3d.com/shop/</description>
		<content:encoded><![CDATA[<p>Update on my previous comment Unity 3.0 has now been announced and will be coming out some time in the summer. I will admit it is a little earlier than I thought considering how much new stuff in included in the new version. The great news for hobbyist is Unity will still be free and if you buy Pro the license it will work for both 2.6 and 3.x. More details can be found here: <a href="https://store.unity3d.com/shop/" rel="nofollow">https://store.unity3d.com/shop/</a></p>
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		<title>By: Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-72</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Tue, 23 Feb 2010 00:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-72</guid>
		<description>@dja Actually the standard version is free. You can even use it for commercial projects in most situations. https://store.unity3d.com/shop/
Only the Pro version is $1499 which gives a lot more features, it&#039;s geared towards people that want to be a little more than a standard hobbies. You are correct the iPhone add-on is $400.

As for it being a few months before the next version. As 2.6 was released not that long ago it is going to be a while before they release a 3.0 version which I would guess would be the next paid upgrade release. I actually purchased what use to be Unity Indie a few months before they made it free and they offered to give me my money back or give me a deal to upgrade to Pro. I upgraded to Pro. :)

While I understand people don&#039;t like software that costs money, when the standard version is free and will do most stuff people want to do. I don&#039;t think you can go wrong.</description>
		<content:encoded><![CDATA[<p>@dja Actually the standard version is free. You can even use it for commercial projects in most situations. <a href="https://store.unity3d.com/shop/" rel="nofollow">https://store.unity3d.com/shop/</a><br />
Only the Pro version is $1499 which gives a lot more features, it&#8217;s geared towards people that want to be a little more than a standard hobbies. You are correct the iPhone add-on is $400.</p>
<p>As for it being a few months before the next version. As 2.6 was released not that long ago it is going to be a while before they release a 3.0 version which I would guess would be the next paid upgrade release. I actually purchased what use to be Unity Indie a few months before they made it free and they offered to give me my money back or give me a deal to upgrade to Pro. I upgraded to Pro. <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>While I understand people don&#8217;t like software that costs money, when the standard version is free and will do most stuff people want to do. I don&#8217;t think you can go wrong.</p>
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		<title>By: dja</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-71</link>
		<dc:creator>dja</dc:creator>
		<pubDate>Sun, 21 Feb 2010 21:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-71</guid>
		<description>1499?...huh?  thats just core.. if you want to learn for iphone add another $400 onto that.. just to get you a few months before the next version.. where you&#039;ll need to spit out another $800.</description>
		<content:encoded><![CDATA[<p>1499?&#8230;huh?  thats just core.. if you want to learn for iphone add another $400 onto that.. just to get you a few months before the next version.. where you&#8217;ll need to spit out another $800.</p>
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		<title>By: Mehdadoo!</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-70</link>
		<dc:creator>Mehdadoo!</dc:creator>
		<pubDate>Mon, 18 Jan 2010 05:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-70</guid>
		<description>Thats the way you did it!

Without reading this post, i also did the same to learn unity!

By the way there are also some other great .pdf tutorials on the official website.</description>
		<content:encoded><![CDATA[<p>Thats the way you did it!</p>
<p>Without reading this post, i also did the same to learn unity!</p>
<p>By the way there are also some other great .pdf tutorials on the official website.</p>
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		<title>By: chaman</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-69</link>
		<dc:creator>chaman</dc:creator>
		<pubDate>Thu, 03 Dec 2009 10:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-69</guid>
		<description>how ! http://www.helloenjoy.com/unity/helloracer/
great demo you probably right that run fast on eeepc no bug
more than my demo http://3dflashlo.free.fr/EXEMPLE/index3.html
ok ok i try developp in unity3d</description>
		<content:encoded><![CDATA[<p>how ! <a href="http://www.helloenjoy.com/unity/helloracer/" rel="nofollow">http://www.helloenjoy.com/unity/helloracer/</a><br />
great demo you probably right that run fast on eeepc no bug<br />
more than my demo <a href="http://3dflashlo.free.fr/EXEMPLE/index3.html" rel="nofollow">http://3dflashlo.free.fr/EXEMPLE/index3.html</a><br />
ok ok i try developp in unity3d</p>
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		<title>By: Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-68</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Tue, 01 Dec 2009 07:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-68</guid>
		<description>@chaman 1) I do agree with you on system crashes, I have had a few of those. 2) They give away almost everything a person starting out needs with Unity. So asking for $1500 for Unity Pro isn&#039;t that crazy at all. I bought it (well maybe that doesn&#039;t disprove the crazy:) 3) Unity uses C# not C++, and if you have learned the fundamentals of programming C# in my opinion is very easy to pick up. 4) I&#039;m not a mac person either, but Unity is now available for PC</description>
		<content:encoded><![CDATA[<p>@chaman 1) I do agree with you on system crashes, I have had a few of those. 2) They give away almost everything a person starting out needs with Unity. So asking for $1500 for Unity Pro isn&#8217;t that crazy at all. I bought it (well maybe that doesn&#8217;t disprove the crazy:) 3) Unity uses C# not C++, and if you have learned the fundamentals of programming C# in my opinion is very easy to pick up. 4) I&#8217;m not a mac person either, but Unity is now available for PC</p>
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		<title>By: chaman</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-67</link>
		<dc:creator>chaman</dc:creator>
		<pubDate>Tue, 01 Dec 2009 00:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-67</guid>
		<description>yes unity3d make some good game but some things to keep in mind
1°/ unity crash my poor eeepc,  systeme hang need to restart
i make hudge flash demo and  i test many things
but it&#039;s never kill my os  !!! i remove unity plugins directly
2°: Unity Pro= $1499.00 they are crazy
3°: c++ and as3 no the same Learning
4°: personally i hate mac addict and iphone,  too expensive juste for design
 &amp; not realy usefull</description>
		<content:encoded><![CDATA[<p>yes unity3d make some good game but some things to keep in mind<br />
1°/ unity crash my poor eeepc,  systeme hang need to restart<br />
i make hudge flash demo and  i test many things<br />
but it&#8217;s never kill my os  !!! i remove unity plugins directly<br />
2°: Unity Pro= $1499.00 they are crazy<br />
3°: c++ and as3 no the same Learning<br />
4°: personally i hate mac addict and iphone,  too expensive juste for design<br />
 &amp; not realy usefull</p>
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		<title>By: InfiniteUnity3D</title>
		<link>http://blog.almostlogical.com/2009/11/06/flash-developer-to-unity3d-developer-where-should-i-begin/#comment-66</link>
		<dc:creator>InfiniteUnity3D</dc:creator>
		<pubDate>Tue, 10 Nov 2009 02:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=708#comment-66</guid>
		<description>That &quot;Learn some 3D elsewhere&quot; is key.  I came across a lot of hurdles where they assumed that I knew something that I was oblivious to because of my lack of a 3D Background.  Excellent post!  Thanks for the guidance!</description>
		<content:encoded><![CDATA[<p>That &#8220;Learn some 3D elsewhere&#8221; is key.  I came across a lot of hurdles where they assumed that I knew something that I was oblivious to because of my lack of a 3D Background.  Excellent post!  Thanks for the guidance!</p>
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