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	<title>Comments on: Actionscript Object Class Generator using Flex</title>
	<atom:link href="http://blog.almostlogical.com/2009/06/01/actionscript-object-class-generator-using-flex/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.almostlogical.com/2009/06/01/actionscript-object-class-generator-using-flex/</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
	<lastBuildDate>Thu, 09 Feb 2012 14:21:58 +0000</lastBuildDate>
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		<title>By: Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/06/01/actionscript-object-class-generator-using-flex/#comment-40</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Wed, 31 Mar 2010 02:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=451#comment-40</guid>
		<description>@CK No it&#039;s just a hard-coded looping string replace. While I could add editable templates Flex/Flash Builder can now do a lot of that stuff for you. That being said I still use this tool to build a bunch of quick object classes.</description>
		<content:encoded><![CDATA[<p>@CK No it&#8217;s just a hard-coded looping string replace. While I could add editable templates Flex/Flash Builder can now do a lot of that stuff for you. That being said I still use this tool to build a bunch of quick object classes.</p>
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		<title>By: CK</title>
		<link>http://blog.almostlogical.com/2009/06/01/actionscript-object-class-generator-using-flex/#comment-39</link>
		<dc:creator>CK</dc:creator>
		<pubDate>Wed, 31 Mar 2010 02:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=451#comment-39</guid>
		<description>Does your Generator use any template engine?

Thanks</description>
		<content:encoded><![CDATA[<p>Does your Generator use any template engine?</p>
<p>Thanks</p>
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		<title>By: Mark</title>
		<link>http://blog.almostlogical.com/2009/06/01/actionscript-object-class-generator-using-flex/#comment-38</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 06 Nov 2009 09:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=451#comment-38</guid>
		<description>Hi there! Cool tool. I&#039;ve created a similar tool, only not in flex, but js:
http://projects.stroep.nl/ValueObjectGenerator/</description>
		<content:encoded><![CDATA[<p>Hi there! Cool tool. I&#8217;ve created a similar tool, only not in flex, but js:<br />
<a href="http://projects.stroep.nl/ValueObjectGenerator/" rel="nofollow">http://projects.stroep.nl/ValueObjectGenerator/</a></p>
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		<title>By: CW</title>
		<link>http://blog.almostlogical.com/2009/06/01/actionscript-object-class-generator-using-flex/#comment-37</link>
		<dc:creator>CW</dc:creator>
		<pubDate>Mon, 08 Jun 2009 10:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=451#comment-37</guid>
		<description>Sorry as I am not writing comment on this post...Before, I have left a comment on your previous post regarding the new example of JigLibFlash, but I afraid you have missed it, therefore please forgive me to write here.
I have tried the example you posted for the updated JigLibFlash. I added another PV3D geometry in the scene of your example,  it has the same size and position as the ground. However when I want to set the rotationX, Y and Z of the ground (RigidBody) in the example as same as the rotation setting of the new PV3D geometry I added, the orientation is different.

However, when I tried setting only one axis of rotation in one time, both the orientation of the PV3D and RigidBody are the same.

Is this a bug? Or anything I got wrong? Can you help?</description>
		<content:encoded><![CDATA[<p>Sorry as I am not writing comment on this post&#8230;Before, I have left a comment on your previous post regarding the new example of JigLibFlash, but I afraid you have missed it, therefore please forgive me to write here.<br />
I have tried the example you posted for the updated JigLibFlash. I added another PV3D geometry in the scene of your example,  it has the same size and position as the ground. However when I want to set the rotationX, Y and Z of the ground (RigidBody) in the example as same as the rotation setting of the new PV3D geometry I added, the orientation is different.</p>
<p>However, when I tried setting only one axis of rotation in one time, both the orientation of the PV3D and RigidBody are the same.</p>
<p>Is this a bug? Or anything I got wrong? Can you help?</p>
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