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	<title>Comments on: JigLibFlash Object Rotation &#8211; Pitch, Yaw and Roll</title>
	<atom:link href="http://blog.almostlogical.com/2009/03/27/jiglibflash-object-rotation-pitch-yaw-and-roll/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.almostlogical.com/2009/03/27/jiglibflash-object-rotation-pitch-yaw-and-roll/</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>By: Devin</title>
		<link>http://blog.almostlogical.com/2009/03/27/jiglibflash-object-rotation-pitch-yaw-and-roll/comment-page-1/#comment-6187</link>
		<dc:creator>Devin</dc:creator>
		<pubDate>Tue, 07 Apr 2009 17:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=346#comment-6187</guid>
		<description>Hi Rkrasky

The issue you are having is due to you apply one rotation, then apply another. What happens using this code is unlike papervision it apply the first one, then applies the second rotation to the first rotation. So as long as you keep that in mind it works good.
That being said as of last night (April 6), a new version of JigLibFlash launched, and it now contains good version of RotationX, RotationY and RotationZ functions so you can use them. It does not contain pitch, roll and yaw functions yet. So I will work on creating new versions of these functions to work with the new verison of JigLibFlash.</description>
		<content:encoded><![CDATA[<p>Hi Rkrasky</p>
<p>The issue you are having is due to you apply one rotation, then apply another. What happens using this code is unlike papervision it apply the first one, then applies the second rotation to the first rotation. So as long as you keep that in mind it works good.<br />
That being said as of last night (April 6), a new version of JigLibFlash launched, and it now contains good version of RotationX, RotationY and RotationZ functions so you can use them. It does not contain pitch, roll and yaw functions yet. So I will work on creating new versions of these functions to work with the new verison of JigLibFlash.</p>
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		<title>By: rkrasky</title>
		<link>http://blog.almostlogical.com/2009/03/27/jiglibflash-object-rotation-pitch-yaw-and-roll/comment-page-1/#comment-6110</link>
		<dc:creator>rkrasky</dc:creator>
		<pubDate>Mon, 06 Apr 2009 14:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=346#comment-6110</guid>
		<description>Hi! Thanks a lot for your code... but I copy and paste it and it didn&#039;t work. 
The as file are One rotation is no problem, but if i change 2 values the result is weierd... i work with the actual svn version of jiglibflash... thanks!</description>
		<content:encoded><![CDATA[<p>Hi! Thanks a lot for your code&#8230; but I copy and paste it and it didn&#8217;t work.<br />
The as file are One rotation is no problem, but if i change 2 values the result is weierd&#8230; i work with the actual svn version of jiglibflash&#8230; thanks!</p>
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