Blog

JigLibFlash Object Rotation – Pitch, Yaw and Roll

March 27, 2009 by Devin Reimer

JigLibFlash Rotation Example Screenshot

I get asked the following question a lot: “How do I rotate a JigLibFlash object?”. I do understand why people have this question as rotating pieces of geometry in JigLibFlash is not very straight forward. It also can end up being kind of challenging if your not familiar with exactly how rotation matrix work. The bottom line is it is not as easy as Papervision3D ( ex: pitch(10) ). So instead of me trying to explain any formulas I decided to add a few functions to the RigidBody class in JigLibFlash to make it easier for people to use.  I have created the following functions.

public static var toDEGREES:Number = 180/Math.PI;
public static var toRADIANS:Number = Math.PI/180;
 
public function pitch(angleDeg:Number):void
{
	SetOrientation(JMatrix3D.multiply(CurrentState.Orientation, JMatrix3D.rotationX(angleDeg*toRADIANS)));
}
 
public function yaw(angleDeg:Number):void
{
	SetOrientation(JMatrix3D.multiply(CurrentState.Orientation, JMatrix3D.rotationY(-angleDeg * toRADIANS)));
}
 
public function roll(angleDeg:Number):void
{
	SetOrientation(JMatrix3D.multiply(CurrentState.Orientation, JMatrix3D.rotationZ(angleDeg*toRADIANS)));
}
 
public function setRotationsDegrees(xRotation:Number, yRotation:Number, zRotation:Number):void
{
	SetOrientation(JMatrix3D.euler2matrix(new JNumber3D(xRotation, yRotation, zRotation)));
}
 
public function get rotationX():Number
{
	return JMatrix3D.matrix2euler(CurrentState.Orientation).x;
}
 
public function get rotationY():Number
{
	return JMatrix3D.matrix2euler(CurrentState.Orientation).y;
}
 
public function get rotationZ():Number
{
	return JMatrix3D.matrix2euler(CurrentState.Orientation).z;
}

You can copy this into the RigidBody Class within JigLibFlash (jiglib/physics/). Or you can click here to download a modified version of the RigidBody class to add to your JigLibFlash source. Once complete you can now use these functions from any standard JigLibFlash geometry object.

What you might notice is this source is missing a set function for rotationX, rotationY and rotationZ. I have included commented out version of my function in the source, but be advised that they are commented out because they can cause some weird results when rotating on more then one axis. You are free to use them, but you have been warned. I’m not a math genius so if anyone has any optimizations or additions please let me know.

These functions should hold everyone over until the JigLibFlash team has finished its rewrite of this project.  To read more about what the new syntax will be when completed, check out this recent post by drojdjou.
http://code.google.com/p/jiglibflash/wiki/New_API_Very_Short_Tutorial

To play the demo click here.

To get the demo source click here.

Update: As of April 12 (rev. 81), these functions are now part of JigLibFlash source, so you will no longer need to copy in these functions into your project. :)

Papervision3D Lecture – Winnipeg Code Camp (3D Video Game Case Example)

March 17, 2009 by Devin Reimer

Papervision3D Lecture Winnipeg Code Camp

Winnipeg Code Camp is over and it was a success. I hope everyone that was able to attend my lecture thought it was informative. If anyone has any feedback on how I could make my next presentations better, please drop me a line.

To see one of my presentation demos click here.

To get the source click here.

Papervision3D Lecture – Winnipeg Code Camp

March 9, 2009 by Devin Reimer

Winnipeg Code Camp Banner

On March 14th I will be speaking at this year’s Winnipeg Code Camp. My lecture is titled ‘3D Web Development – Papervision3D and Beyond’. This lecture will include a brief history of 3D content on the web, how to get started in Papervision3D including functional examples and an overview of where this technology is headed. Knowledge of ActionScript is not required to get a lot out of this session. Event registration begins at 8:00 am and did I mention this is a free event. Head on over to their official site for more information (http://www.winnipegcodecamp.com).