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	<title>Comments on: 3D Ball Adventure (JigLibMotionSpringCamera3D) Part 3</title>
	<atom:link href="http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/</link>
	<description>Flash, Unity3D, Papervision3D, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
	<lastBuildDate>Sat, 17 Jul 2010 20:14:31 +0000</lastBuildDate>
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		<title>By: Zaza</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-10615</link>
		<dc:creator>Zaza</dc:creator>
		<pubDate>Fri, 16 Apr 2010 08:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-10615</guid>
		<description>@Devin Reimer

Thanks Devin, now the life is much easier :))</description>
		<content:encoded><![CDATA[<p>@Devin Reimer</p>
<p>Thanks Devin, now the life is much easier <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
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		<title>By: Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-10607</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Thu, 15 Apr 2010 05:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-10607</guid>
		<description>@Zaza To get this version of the game working look at the top of the main as file, it will tell you the version of JigLibFlash, Papervision3D and Tweener that it was built with. Since this was wrote over a year ago a lot of changes have been made to both Papervision3D and JigLibFlash.

One of the issue I believe you are running into is that you are most likely using the FP10 version of JigLibFlash or Papervision3D, but you are not building it as a FP10 project (Vector3D is only available in FP10). 

You will need to make some tweaks to get this to run with the newest version library as this example was wrote over a year ago.

An example of using the new JigLibFlash FP10 library is located here: http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/</description>
		<content:encoded><![CDATA[<p>@Zaza To get this version of the game working look at the top of the main as file, it will tell you the version of JigLibFlash, Papervision3D and Tweener that it was built with. Since this was wrote over a year ago a lot of changes have been made to both Papervision3D and JigLibFlash.</p>
<p>One of the issue I believe you are running into is that you are most likely using the FP10 version of JigLibFlash or Papervision3D, but you are not building it as a FP10 project (Vector3D is only available in FP10). </p>
<p>You will need to make some tweaks to get this to run with the newest version library as this example was wrote over a year ago.</p>
<p>An example of using the new JigLibFlash FP10 library is located here: <a href="http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/" rel="nofollow">http://blog.almostlogical.com/2010/01/24/jiglibflash-and-five3d-in-flash-player-10/</a></p>
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		<title>By: Zaza</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-10603</link>
		<dc:creator>Zaza</dc:creator>
		<pubDate>Tue, 13 Apr 2010 13:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-10603</guid>
		<description>Great game, I liked it very much and level design was very cool too :)
in the 3rd game the camera looks perfect for me

I&#039;m just having a small problem, I don&#039;t have the class flash.geom.Vector3D and the Jnumber3D class throws error

do you know how can I get it?</description>
		<content:encoded><![CDATA[<p>Great game, I liked it very much and level design was very cool too <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
in the 3rd game the camera looks perfect for me</p>
<p>I&#8217;m just having a small problem, I don&#8217;t have the class flash.geom.Vector3D and the Jnumber3D class throws error</p>
<p>do you know how can I get it?</p>
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		<title>By: Bobby Berberyan</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-10289</link>
		<dc:creator>Bobby Berberyan</dc:creator>
		<pubDate>Fri, 05 Mar 2010 04:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-10289</guid>
		<description>Great Job!!! My brother and I play this demo all the time.</description>
		<content:encoded><![CDATA[<p>Great Job!!! My brother and I play this demo all the time.</p>
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		<title>By: Robert Boyd</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-9027</link>
		<dc:creator>Robert Boyd</dc:creator>
		<pubDate>Tue, 13 Oct 2009 07:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-9027</guid>
		<description>You did a really nice job with this game.  The gameplay was a little rough in the early versions, but getting pretty great in this version.  Thanks for sharing it.</description>
		<content:encoded><![CDATA[<p>You did a really nice job with this game.  The gameplay was a little rough in the early versions, but getting pretty great in this version.  Thanks for sharing it.</p>
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	<item>
		<title>By: Collection of jiglibflash examples/tutorials 3d physic engine &#124; JiglibFlash - 3D Physics Engine AS3</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-7819</link>
		<dc:creator>Collection of jiglibflash examples/tutorials 3d physic engine &#124; JiglibFlash - 3D Physics Engine AS3</dc:creator>
		<pubDate>Thu, 23 Jul 2009 14:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-7819</guid>
		<description>[...] http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/" rel="nofollow">http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/</a> [...]</p>
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	<item>
		<title>By: Flash Summer Camp Berlin - Think In 3D Workshop - Follow-up &#124; analogdesign&#8217;s lab &#124; Cedric M. (aka maddec)</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-7741</link>
		<dc:creator>Flash Summer Camp Berlin - Think In 3D Workshop - Follow-up &#124; analogdesign&#8217;s lab &#124; Cedric M. (aka maddec)</dc:creator>
		<pubDate>Mon, 13 Jul 2009 13:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-7741</guid>
		<description>[...] Jiglib 3D Real Time Physics Engine ported from c++, is an engine which adds physic qualities to your scene, the same as Havok works for 3ds Max. There is also WOW Physic engine based on APE, but recently Jiglibs brought a lot of excitement within the Flash 3D community. The question is: has Flash Player power enough to manage Real Time 3D rendering AND Real Time Physic simulation? Here is a game demo using this engine: 3D Ball Adventure. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jiglib 3D Real Time Physics Engine ported from c++, is an engine which adds physic qualities to your scene, the same as Havok works for 3ds Max. There is also WOW Physic engine based on APE, but recently Jiglibs brought a lot of excitement within the Flash 3D community. The question is: has Flash Player power enough to manage Real Time 3D rendering AND Real Time Physic simulation? Here is a game demo using this engine: 3D Ball Adventure. [...]</p>
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	<item>
		<title>By: Milan S.</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-7571</link>
		<dc:creator>Milan S.</dc:creator>
		<pubDate>Wed, 29 Apr 2009 17:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-7571</guid>
		<description>Hello,

I think we have been working on separately on same type of game. :-)
Have you seen this ?
http://blog.3datweb.com/post/Balanced-ball-game.aspx

Bye M.</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I think we have been working on separately on same type of game. <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Have you seen this ?<br />
<a href="http://blog.3datweb.com/post/Balanced-ball-game.aspx" rel="nofollow">http://blog.3datweb.com/post/Balanced-ball-game.aspx</a></p>
<p>Bye M.</p>
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	<item>
		<title>By: Andre Anaya</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-5513</link>
		<dc:creator>Andre Anaya</dc:creator>
		<pubDate>Wed, 25 Mar 2009 20:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-5513</guid>
		<description>Cool!!
I thought a bit dificult move the ball due camera position when turning. However it&#039;s a great example using JibLib</description>
		<content:encoded><![CDATA[<p>Cool!!<br />
I thought a bit dificult move the ball due camera position when turning. However it&#8217;s a great example using JibLib</p>
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		<title>By: Chris Hill</title>
		<link>http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/comment-page-1/#comment-5364</link>
		<dc:creator>Chris Hill</dc:creator>
		<pubDate>Mon, 23 Mar 2009 00:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=255#comment-5364</guid>
		<description>HI, your latest version 3 is missing a file:

http://blog.almostlogical.com/tag/springcamera3d/workingExamples/3DBallAdventureV3/xml/AdvancedLevelInfo.xml

I played v2, pretty cool stuff!
Thanks!
c</description>
		<content:encoded><![CDATA[<p>HI, your latest version 3 is missing a file:</p>
<p><a href="http://blog.almostlogical.com/tag/springcamera3d/workingExamples/3DBallAdventureV3/xml/AdvancedLevelInfo.xml" rel="nofollow">http://blog.almostlogical.com/tag/springcamera3d/workingExamples/3DBallAdventureV3/xml/AdvancedLevelInfo.xml</a></p>
<p>I played v2, pretty cool stuff!<br />
Thanks!<br />
c</p>
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