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	<title>Comments on: 3D Ball Adventure (JigLibFlash, SpringCamera3D, Papervision3D) Mashup Part 1</title>
	<atom:link href="http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/</link>
	<description>Flash, Unity3D, JigLibFlash, New Media and pretty much anything else that is related to the Internet. Blog by Devin Reimer.</description>
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		<title>By: Devin Reimer</title>
		<link>http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/#comment-107695</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Wed, 14 Dec 2011 17:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=206#comment-107695</guid>
		<description>Hi @Allan,

In this version you can&#039;t move the camera, but in the third iteration (http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/) the camera moves around the scene automatically via a spring camera system.</description>
		<content:encoded><![CDATA[<p>Hi @Allan,</p>
<p>In this version you can&#8217;t move the camera, but in the third iteration (<a href="http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/" rel="nofollow">http://blog.almostlogical.com/2009/02/22/3d-ball-adventure-jiglibmotionspringcamera3d-part-3/</a>) the camera moves around the scene automatically via a spring camera system.</p>
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		<title>By: Allan</title>
		<link>http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/#comment-105782</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Fri, 09 Dec 2011 03:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=206#comment-105782</guid>
		<description>How do you move the camera? Arrow keys move the ball around but I can&#039;t figure out how to change the vantage point. Thanks,</description>
		<content:encoded><![CDATA[<p>How do you move the camera? Arrow keys move the ball around but I can&#8217;t figure out how to change the vantage point. Thanks,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/#comment-17</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sun, 15 Feb 2009 23:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=206#comment-17</guid>
		<description>Nice work!
Glad you like the camera! I&#039;m happy people to get to use it! :)</description>
		<content:encoded><![CDATA[<p>Nice work!<br />
Glad you like the camera! I&#8217;m happy people to get to use it! <img src='http://blog.almostlogical.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Devin</title>
		<link>http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/#comment-16</link>
		<dc:creator>Devin</dc:creator>
		<pubDate>Sat, 14 Feb 2009 02:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=206#comment-16</guid>
		<description>Hi Jay

I don&#039;t know exactly what you are trying to do, but I&#039;m going to take a guess. You are trying to clear this level to start a new level. My recommendation is never to remove the viewport. Papervision3D and Flash are not great for cleaning up memory, so always use the same viewport. What will need to be done instead is cleaning up all the objects in the scene that are not needed (Environment objects) instead. So go through remove them and set them to null.</description>
		<content:encoded><![CDATA[<p>Hi Jay</p>
<p>I don&#8217;t know exactly what you are trying to do, but I&#8217;m going to take a guess. You are trying to clear this level to start a new level. My recommendation is never to remove the viewport. Papervision3D and Flash are not great for cleaning up memory, so always use the same viewport. What will need to be done instead is cleaning up all the objects in the scene that are not needed (Environment objects) instead. So go through remove them and set them to null.</p>
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		<title>By: Jay</title>
		<link>http://blog.almostlogical.com/2009/02/02/3d-ball-adventure-jiblibflash-springcamera3d-papervision3d-mashup-part-1/#comment-15</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Fri, 13 Feb 2009 06:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.almostlogical.com/?p=206#comment-15</guid>
		<description>Hay!  great work! I am not a hardcore programmer but I try to make it more completed so I add following lines

removeChild(viewport);

stage.addEventListener(MouseEvent.CLICK, setup, false, 0, true);

it works but it seems doesn&#039;t clean up the previous game. Any idea?

BTW, it&#039;s fun to play around such great stuff. Thanks!!</description>
		<content:encoded><![CDATA[<p>Hay!  great work! I am not a hardcore programmer but I try to make it more completed so I add following lines</p>
<p>removeChild(viewport);</p>
<p>stage.addEventListener(MouseEvent.CLICK, setup, false, 0, true);</p>
<p>it works but it seems doesn&#8217;t clean up the previous game. Any idea?</p>
<p>BTW, it&#8217;s fun to play around such great stuff. Thanks!!</p>
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