This month is a very symbolic month for me, it marks the point at which I’ve now been an indie game developer longer than any other job I’ve ever held. A feat that I did not dare to dream of when I embarked on this crazy adventure.
What makes this month even more awesome is we finally get to announce the next game we at Owlchemy Labs have been cranking away on. The game is called ‘Dyscourse’.
This game is by far the most ambitious project we’ve ever taken on. Because of this, we’re announcing it via Kickstarter to get support to help make it a reality.
Over the past few projects I’ve been working on a UI framework for use with 2D Toolkit. I love 2D Toolkit, but it biggest issue was the lack of a UI solution. I tried NGUI and while it is powerful, I found it clunky and very slow (big problem on mobile).
So I set off to build my own UI framework that would work with 2D Toolkit. The criteria was it needed to be fast, easily extensible and event-driven. After numerous iterations I had something really solid that dramatically improved our workflow. I then realized that other people would probably find this useful.
I shot an email over to the creator of 2D Toolkit and after some discussion we came to an agreement.
With that, this UI framework is now included in 2D Toolkit!
This means if you already own 2D Toolkit you get it for free. And if you do not already own 2D Toolkit, it will come bundled with it.
This past August I attended my third Unite (Unity Conference) in Amsterdam. This year I got the opportunity to give a presentation with Alex Schwartz. Our presentation was titled, ”Continuously Bootstrapping an Indie Studio by Remaining Agile with Unity”.
We got a lot of positive feedback and people really like it. Unity did a wonderful job recorded the session and have put it up on their site.